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Cargo bay: Difference between revisions

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m History: Added text to history: "Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad."
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Clarifying snap behavior.
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{{About/Space age}}
{{About/Space age}}


'''Cargo bays''' extend the storage capability and rate of receipt of items for a [[space platform hub]] or a [[cargo landing pad]]. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). There can be any number of bays attached to a hub/pad.
'''Cargo bays''' extend the storage capability and rate of receipt of items for a [[space platform hub]] or a [[cargo landing pad]]. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). The connection need not cover all 4 tiles of one side of the bay; it may only cover two tiles horizontally or vertically. There can be any number of bays attached to a hub/pad. The cargo bay snaps to a 2x2 grid, like the landing pad and [[rail]]s.


[[Inserters]] cannot act on cargo bays at all; they can only act on the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates tension between the ability to insert or remove items from the storage and the ability to expand that storage.
[[Inserters]] cannot act on cargo bays at all; they can only act on the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates tension between the ability to insert or remove items from the storage and the ability to expand that storage.
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Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of [[chests]], each cargo bay also increases the number of [[cargo pod]]s that can be received from a [[space platform]] at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops.
Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of [[chests]], each cargo bay also increases the number of [[cargo pod]]s that can be received from a [[space platform]] at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops.
Unlike most structures, the cargo bay snaps to a 2x2 grid and can only be connected to a space platform hub or cargo landing pad by either 2 tiles or 4 tiles.


== History ==
== History ==

Revision as of 02:36, 27 December 2024

Cargo bay

Recipe

10
+
20
+
5
+
20
1

Total raw

310
+
400
+
100
+
5
+
60

Map color

Health

Normal quality 1000
Uncommon 1300 Rare 1600
Epic 1900 Legendary 2500

Inventory size bonus

Normal quality 20
Uncommon 26 Rare 32
Epic 38 Legendary 50

Stack size

10

Rocket capacity

10

Dimensions

4×4

Mining time

1

Prototype type

cargo-bay

Internal name

cargo-bay

Required technologies

Produced by

Object description

This article is a stub, and not comprehensive.
You can help this wiki by expanding it.

Space Age expansion exclusive feature.


Cargo bays extend the storage capability and rate of receipt of items for a space platform hub or a cargo landing pad. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). The connection need not cover all 4 tiles of one side of the bay; it may only cover two tiles horizontally or vertically. There can be any number of bays attached to a hub/pad. The cargo bay snaps to a 2x2 grid, like the landing pad and rails.

Inserters cannot act on cargo bays at all; they can only act on the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates tension between the ability to insert or remove items from the storage and the ability to expand that storage.

Cargo bays cannot be deconstructed if the attached hub/pad's is so full that losing the bay's inventory expansion would cause it to be over-full.

Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of chests, each cargo bay also increases the number of cargo pods that can be received from a space platform at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops.

History

  • 2.0.11:
    • Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad.