Cargo bay: Difference between revisions
(Clarified how cargo bays work.) |
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== History == | == History == | ||
{{history|2.0.11| | |||
* Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad. | |||
}} | |||
{{history|2.0.7| | {{history|2.0.7| | ||
* Introduced in [[Space Age]]{{SA}} expansion. | * Introduced in [[Space Age]]{{SA}} expansion. |
Revision as of 07:19, 2 December 2024
Cargo bay |
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Space Age expansion exclusive feature.
Cargo bays extend the storage capability and rate of receipt of items for a space platform hub or a cargo landing pad. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). There can be any number of bays attached to a hub/pad.
Inserters cannot act on cargo bays at all; they can only act on the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates tension between the ability to insert or remove items from the storage and the ability to expand that storage.
Cargo bays cannot be deconstructed if the attached hub/pad's is so full that losing the bay's inventory expansion would cause it to be over-full.
Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of chests, each cargo bay also increases the number of cargo pods that can be received from a space platform at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops.
Unlike most structures, the cargo bay snaps to a 2x2 grid and can only be connected to a space platform hub or cargo landing pad by either 2 tiles or 4 tiles.
History
- 2.0.11:
- Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad.