Quality module 2: Difference between revisions
		
		
		
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Jasoncurnow (talk | contribs) No edit summary  | 
				 Speed beacons don't shut off quality modules; they simply have a penalty to the quality bonus.  | 
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{{:Infobox:Quality module 2}}  | {{:Infobox:Quality module 2}}  | ||
'''Quality module 2''' increases a machine's ability to make [[quality]] items by 2% and decreases its speed by 5%. This means that, at a small cost of items produced per minute, the machine produces slightly more items of higher quality.  | '''Quality module 2''' increases a machine's ability to make [[quality]] items by 2% and decreases its speed by 5%. This means that, at a small cost of items produced per minute, the machine produces slightly more items of higher quality.  | ||
All levels of quality module have the same speed penalty.  | All levels of quality module have the same speed penalty.  | ||
[[Speed module]]s have a penalty to quality, which negates some of or all of the effectiveness of quality modules.  | |||
Revision as of 23:30, 30 November 2024
| Quality module 2 | 
- Base game
 - Space Age mod
 
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 Recipe  | 
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 Total raw  | 
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 Stack size  | 
 50  | 
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 50  | 
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 Speed  | 
 -5%  | 
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 Prototype type  | 
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 Internal name  | 
 quality-module-2  | 
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 Required technologies  | 
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 Produced by  | 
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 Consumed by  | 
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Quality module 2 increases a machine's ability to make quality items by 2% and decreases its speed by 5%. This means that, at a small cost of items produced per minute, the machine produces slightly more items of higher quality.
All levels of quality module have the same speed penalty.
Speed modules have a penalty to quality, which negates some of or all of the effectiveness of quality modules.