Cargo bay: Difference between revisions
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{{About/Space age}} | {{About/Space age}} | ||
'''Cargo bays''' extend the storage capability and rate of receipt of items for a [[space platform hub]] or a [[cargo landing pad]]. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). There can be any number of bays attached to a hub/pad. | |||
[[Inserters]] cannot act on cargo bays at all; they can only act on the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates tension between the ability to insert or remove items from the storage and the ability to expand that storage. | |||
Cargo bays cannot be deconstructed if the attached hub/pad's is so full that losing the bay's inventory expansion would cause it to be over-full. | |||
Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of [[chests]], each cargo bay also increases the number of [[cargo pod]]s that can be received from a [[space platform]] at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops. | Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of [[chests]], each cargo bay also increases the number of [[cargo pod]]s that can be received from a [[space platform]] at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops. |
Latest revision as of 03:22, 26 November 2024
Cargo bay |
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Space Age expansion exclusive feature.
Cargo bays extend the storage capability and rate of receipt of items for a space platform hub or a cargo landing pad. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). There can be any number of bays attached to a hub/pad.
Inserters cannot act on cargo bays at all; they can only act on the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates tension between the ability to insert or remove items from the storage and the ability to expand that storage.
Cargo bays cannot be deconstructed if the attached hub/pad's is so full that losing the bay's inventory expansion would cause it to be over-full.
Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of chests, each cargo bay also increases the number of cargo pods that can be received from a space platform at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops.
Unlike most structures, the cargo bay snaps to a 2x2 grid and can only be connected to a space platform hub or cargo landing pad by either 2 tiles or 4 tiles.