Archive:Bullet shooting speed (research): Difference between revisions
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== History == | |||
{{history|0.17.0| | |||
* Removed due to military technology balance rework.}} | |||
== See also == | == See also == | ||
* [[Research]] | * [[Research]] | ||
* [[Technologies]] | * [[Technologies]] | ||
* [[Archive:Bullet damage (research) | * [[Weapon shooting speed (research)]] | ||
* [[Physical projectile damage (research)]] | |||
* [[Archive:Bullet damage (research)]] | |||
{{TechNav|category=false}} | {{TechNav|category=false}} |
Latest revision as of 14:18, 31 October 2024
Bullet shooting speed (research) has been archived. |
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The information on this page pertains to a previous version of the game. It may be incorrect, or concern a removed/changed feature. |
Bullet shooting speed |
Cost |
|
✖ 50 | |
Prototype type |
|
Internal name |
bullet-speed-1 |
Required technologies |
|
Allows |
|
The Bullet shooting speed technologies affects firerate of the Pistol, Submachine gun, Gun turret, and Defender capsule.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Bullet shooting speed 1 | ✖ 50 | 10% | 10% |
Bullet shooting speed 2 | ✖ 100 | 20% | 30% |
Bullet shooting speed 3 | ✖ 100 | 20% | 50% |
Bullet shooting speed 4 | ✖ 200 | 30% | 80% |
Bullet shooting speed 5 | ✖ 200 | 30% | 110% |
Bullet shooting speed 6 | ✖ 400 | 40% | 150% |
History
- 0.17.0:
- Removed due to military technology balance rework.