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(→Known changes for 1.2: Added several upcoming changes mentioned by developers.) |
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{{Languages}} | {{Languages}} | ||
This is a list of known information about Factorio' | This is a list of known information about the upcoming expansion pack '''Factorio: Space Age''': | ||
== Plans == | == Plans == | ||
* Q: What? | * Q: What? | ||
** A: | ** A: "Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms." [https://factorio.com/blog/post/fff-373] | ||
* Multiple people, including the modder [https://mods.factorio.com/user/Earendel Earendel] were hired to work on the expansion pack. [https:// | * Multiple people, including the modder [https://mods.factorio.com/user/Earendel Earendel] were hired to work on the expansion pack. [https://factorio.com/blog/post/fff-365] | ||
* As of | * As of August 2023, development is at the end of step 5 "First pass of tweaking" out of 7 total steps until release. [https://factorio.com/blog/post/fff-373] | ||
* [https://factorio.com/blog/post/fff-367 Friday Facts #367] shows some concept art for the expansion. | * [https://factorio.com/blog/post/fff-367 Friday Facts #367] shows some concept art for the expansion. | ||
* [https://factorio.com/blog/post/fff-372 Friday Facts #372] shows some item icons from the expansion. | * [https://factorio.com/blog/post/fff-372 Friday Facts #372] shows some item icons from the expansion. | ||
* It is planned to be "as big an addition as the whole vanilla game." [https://factorio.com/blog/post/fff-367] | * It is planned to be "as big an addition as the whole vanilla game." [https://factorio.com/blog/post/fff-367] | ||
* The planned price is $30.00. [https://factorio.com/blog/post/fff-367] | * The planned price is $30.00. [https://factorio.com/blog/post/fff-367] | ||
* | * The expected release date is around August 2024. [https://factorio.com/blog/post/fff-373] | ||
* [[Rocket silo | Rockets]] will be significantly cheaper [https://www.factorio.com/blog/post/fff-373] | |||
* Tech tree gets overhauled: [https://www.factorio.com/blog/post/fff-373] | |||
** [[Chemical science pack | Chemical science]] unlocks rocket silo and access to space | |||
** [[Space science pack | Space science]] unlocks access to other planets | |||
** [[Artillery]], [[cliff explosives]], [[spidertron]], top [[module]] tiers and some [[Equipment modules | personal equipment upgrades]] are unlocked on another planet. | |||
== Known changes for | == Known changes for 2.0 == | ||
* [[Crafting#Recipe_difficulties|Expensive mode]] gets turned into a mod. [https://forums.factorio.com/viewtopic.php?p=577191#p577191] | * [[Crafting#Recipe_difficulties|Expensive mode]] gets turned into a mod. [https://forums.factorio.com/viewtopic.php?p=577191#p577191] | ||
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* Added the ability to automatically remove fuel from [[Locomotive|locomotives]]. [https://forums.factorio.com/viewtopic.php?p=577389#p577389] | * Added the ability to automatically remove fuel from [[Locomotive|locomotives]]. [https://forums.factorio.com/viewtopic.php?p=577389#p577389] | ||
* [[Ghost]] [[Pipe|pipes]] will visually connect to each other. [https://forums.factorio.com/viewtopic.php?p=578549#p578549] | * [[Ghost]] [[Pipe|pipes]] will visually connect to each other. [https://forums.factorio.com/viewtopic.php?p=578549#p578549] | ||
* Improvements to control of [[train]] systems. [https://www.factorio.com/blog/post/fff-373] | |||
** Likely including logic for going to or skipping stations depending on [[fuel]] inventory [https://www.reddit.com/r/factorio/comments/160w331/comment/jxqaauz/?utm_source=share&utm_medium=web2x&context=3] | |||
* Better [[blueprint]] building. [https://www.factorio.com/blog/post/fff-373] | |||
* Improved [[Robots | flying robot]] behaviour. [https://www.factorio.com/blog/post/fff-373] | |||
== See also == | == See also == | ||
* [https://factorio.com/blog/post/fff-365 Friday Facts #365 - Future plans] | * [https://factorio.com/blog/post/fff-365 Friday Facts #365 - Future plans] | ||
* [https://factorio.com/blog/post/fff-367 Friday Facts #367] | * [https://factorio.com/blog/post/fff-367 Friday Facts #367 - Expansion news] | ||
* [https://factorio.com/blog/post/fff-370 Friday Facts #370] | * [https://factorio.com/blog/post/fff-370 Friday Facts #370 - The journey to Nintendo Switch] | ||
* [https://factorio.com/blog/post/fff-373 Friday Facts #373 - Factorio: Space Age] | |||
* [[Roadmap|Planned releases]] | * [[Roadmap|Planned releases]] |
Revision as of 22:17, 28 August 2023
This is a list of known information about the upcoming expansion pack Factorio: Space Age:
Plans
- Q: What?
- A: "Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms." [1]
- Multiple people, including the modder Earendel were hired to work on the expansion pack. [2]
- As of August 2023, development is at the end of step 5 "First pass of tweaking" out of 7 total steps until release. [3]
- Friday Facts #367 shows some concept art for the expansion.
- Friday Facts #372 shows some item icons from the expansion.
- It is planned to be "as big an addition as the whole vanilla game." [4]
- The planned price is $30.00. [5]
- The expected release date is around August 2024. [6]
- Rockets will be significantly cheaper [7]
- Tech tree gets overhauled: [8]
- Chemical science unlocks rocket silo and access to space
- Space science unlocks access to other planets
- Artillery, cliff explosives, spidertron, top module tiers and some personal equipment upgrades are unlocked on another planet.
Known changes for 2.0
- Expensive mode gets turned into a mod. [9]
- Train stop disabling will be removed. [10]
- Improvements to controlling spidertrons. [11]
- Added the ability to use the pipette anywhere, including the crafting menu. [12]
- Added the ability to automatically remove fuel from locomotives. [13]
- Ghost pipes will visually connect to each other. [14]
- Improvements to control of train systems. [15]
- Better blueprint building. [17]
- Improved flying robot behaviour. [18]