Prototype/Item: Difference between revisions
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{{Prototype property|wire_count|[[Types/ItemCountType|ItemCountType]]|0|optional=true}} | {{Prototype property|wire_count|[[Types/ItemCountType|ItemCountType]]|0|optional=true}} | ||
The number of items needed to connect 2 entities with this as wire. In the base game, [[green wire]], [[red wire]] and [[copper cable]] have this set to 1. | |||
{{Prototype property|fuel_value|[[Types/Energy|Energy]]|"0J"|optional=true}} | {{Prototype property|fuel_value|[[Types/Energy|Energy]]|"0J"|optional=true}} |
Revision as of 06:34, 14 September 2020
Template:Prototype parent Possible configuration for all items.
Extensions
- Prototype/AmmoItem ammo
- Prototype/Capsule capsule
- Prototype/Gun gun
- Prototype/ItemWithEntityData item-with-entity-data
- Prototype/ItemWithLabel item-with-label
- Prototype/ItemWithInventory item-with-inventory
- Prototype/BlueprintBook blueprint-book
- Prototype/ItemWithTags item-with-tags
- Prototype/SelectionTool selection-tool
- Prototype/BlueprintItem blueprint
- Prototype/CopyPasteTool copy-paste-tool
- Prototype/DeconstructionItem deconstruction-item
- Prototype/UpgradeItem upgrade-item
- Prototype/ItemWithInventory item-with-inventory
- Prototype/Module module
- Prototype/RailPlanner rail-planner
- Prototype/SpidertronRemote spidertron-remote
- Prototype/Tool tool
- Prototype/Armor armor
- Prototype/MiningTool mining-tool (for migration, cannot be used)
- Prototype/RepairTool repair-tool
Mandatory properties
Inherits all properties from PrototypeBase.
Template:Prototype property
Count of items of the same name that can be stored in one inventory slot. Must be 1 when stackable
is false.
stack_size = 64
Optional properties
Template:Prototype property
Name of prototype/Entity that can be built using this item. The localised name of the entity will be used as the in-game item name. This behavior can be overwritten by specifying localised_name
on this item, it will be used instead.
place_result = "wooden-chest"
Template:Prototype property Empty text of subgroup is not allowed. (You can ommit the definition to get the default "other").
Template:Prototype property Must exist when a fuel_value is defined. Name of one of the fuel categories.
Template:Prototype property The item that is the result when this item gets burned as fuel.
Template:Prototype property
Used to give the item multiple different icons so that they look less uniform on belts etc. For inventory icons and similar, icon/icons
will be used. Maximum number of variations is 16.
Template:Prototype property Specifies some properties of the item.
flags = { "hidden" }
Template:Prototype property The number of items needed to connect 2 entities with this as wire. In the base game, green wire, red wire and copper cable have this set to 1.
Template:Prototype property Mandatory when fuel_acceleration_multiplier, fuel_top_speed_multiplier, fuel_emissions_multiplier, or fuel_glow_color are used. Amount of energy it gives when used as fuel.
Template:Prototype property Colors the glow of the burner energy source when this fuel is burned.
Template:Prototype property
A dark background sprite. Uses dark_background_icons
instead of icons
and dark_background_icon
instead of icon
. Inside dark_background_icons
, the property for the file path is dark_background_icons
instead of icon
.