Military units and structures: Difference between revisions
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m Sorting buildings |
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! Picture !! Name !! Prototype | ! Picture !! Name !! Prototype | ||
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| [[File:Gun_turret.png|center]] | | [[File:Gun_turret.png|center]] | ||
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| Laser turret | | Laser turret | ||
| [[Prototype/Turret|Turret]] | | [[Prototype/Turret|Turret]] | ||
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| [[File:Artillery_turret.png|center]] | |||
| Artillery turret | |||
| [[Prototype/ArtilleryTurret|ArtilleryTurret]] | |||
|- | |||
| [[File:Radar.png|center]] | |||
| Radar | |||
| [[Prototype/Radar|Radar]] | |||
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| [[File:Biter_nest.png|center|50px]] | | [[File:Biter_nest.png|center|50px]] |
Revision as of 13:29, 11 December 2019
Some units and buildings are marked as Military units or Military buildings and are high priority targets for enemy forces. They will be attacked on sight by:
- Biters, spitters, and worms.
- Turrets, combat robots, and personal laser defense.
- The player, when holding down "shoot enemy" (spacebar).
Military buildings, but not units, will also be attacked by:
Modding
Military units and buildings are hard coded based on their prototype. This cannot be changed by modding.
Military units
Picture | Name | Prototype |
---|---|---|
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Player | Character |
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Defender capsule | FlyingRobot |
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Distractor capsule | FlyingRobot |
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Destroyer capsule | FlyingRobot |
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Construction robot | FlyingRobot |
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Logistic robot | FlyingRobot |
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Land mine | LandMine |
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Small biter | Unit |
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Small spitter | Unit |
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Medium biter | Unit |
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Medium spitter | Unit |
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Big Biter | Unit |
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Big spitter | Unit |
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Behemoth biter | Unit |
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Behemoth spitter | Unit |
Military buildings
Picture | Name | Prototype |
---|---|---|
![]() |
Gun turret | Turret |
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Flamethrower turret | Turret |
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Laser turret | Turret |
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Artillery turret | ArtilleryTurret |
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Radar | Radar |
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Biter spawner | EnemySpawner |
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Spitter spawner | EnemySpawner |
Player port | PlayerPort | |
SimpleEntityWithForce | SimpleEntityWithForce |