Energy weapons damage (research): Difference between revisions
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! Technology !! Cost !! Laser Turret Effects !! | ! Technology !! Cost !! Laser Turret Effects !! Cumulative !! Combat Robot <br> Laser Effects !! Cumulative !! Combat Robot <br> Beam Effects !! Cumulative | ||
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| {{Icontech|Energy weapons damage (research)|1}} Energy weapons damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>100</big> || 20% || 20% || || || || | | {{Icontech|Energy weapons damage (research)|1}} Energy weapons damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>100</big> || 20% || 20% || || || || |
Revision as of 02:13, 11 April 2019
Energy weapons damage |
Cost |
|
✖ 100 | |
Prototype type |
|
Internal name |
energy-weapons-damage-1 |
Required technologies |
|
Allows |
|
The Energy weapons damage technologies affects damage of laser turrets, combat robots (Distractor capsule and Destroyer capsule).
Technology | Cost | Laser Turret Effects | Cumulative | Combat Robot Laser Effects |
Cumulative | Combat Robot Beam Effects |
Cumulative |
---|---|---|---|---|---|---|---|
Energy weapons damage 1 | ✖ 100 | 20% | 20% | ||||
Energy weapons damage 2 | ✖ 200 | 20% | 40% | ||||
Energy weapons damage 3 | ✖ 400 | 30% | 70% | ||||
Energy weapons damage 4 | ✖ 400 | 40% | 110% | 20% | 20% | ||
Energy weapons damage 5 | ✖ 500 | 50% | 160% | 40% | 60% | 40% | 40% |
Energy weapons damage 6 | ✖ 600 | 70% | 230% | 40% | 100% | 60% | 100% |
Energy weapons damage 7-∞ | 2^(Level-6)*1000 (eg. 1000 for level 7) |
✖ 70% per level | 230% + 70%*(Level-6) |
30% per level | 100% + 30%*(Level-6) |
30% per level | 100% + 30%*(Level-6) |