Thruster: Difference between revisions
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Speed and acceleration are affected by the number of thrusters, their efficiency, and the mass of the platform. Thrusters are at their least efficient when they have full reserves of both fuel and oxidizer, but produce higher speed and acceleration. Partly empty reserves cause them to work more efficiently, as noted in the table below, at the expense of speed/acceleration. | Speed and acceleration are affected by the number of thrusters, their efficiency, and the mass of the platform. Thrusters are at their least efficient when they have full reserves of both fuel and oxidizer, but produce higher speed and acceleration. Partly empty reserves cause them to work more efficiently, as noted in the table below, at the expense of speed/acceleration. | ||
Depending on speed, damaging [[asteroids]] are encountered in greater numbers. This means that defenses should be built before turning on the thrusters, and high thrust requires stronger defense. | Depending on speed, damaging [[asteroids]] are encountered in greater numbers. This means that defenses should be built before turning on the thrusters, and high thrust requires stronger defense. | ||
= Rules of thumb = | |||
* Platform width is far more important than mass in determining top speed (and therefore travel time). | |||
* Thrust has diminishing returns in either thrusters or fuel, unless you add both. | |||
== Width dominates mass == | |||
Platform drag, which limits the top speed achievable with a given thrust, is strongly dependent on the width of the platform (in tiles) and much less dependent on the total mass of the platform. | |||
<gallery widths=320px heights=250px> | |||
File:Speed-vs-width.png|Top speed drops off precipitously as width of the platform increases.|alt=Graph of maximum speed (percent of value at width 10) versus platform width from 10 to 100 tiles, showing a steep drop: speed falls to about half by width 40 and below one-third by width 100. | |||
File:Speed-vs-mass.png|Top speed reduces by only 30 percent with a hundredfold increase in mass.|alt=Graph of maximum speed (percent of value at mass 100) versus platform mass from 100 to 10,000 tons, showing a gentle decline: speed stays near 100% at low mass and is still around 70% at 10,000 tons. | |||
</gallery> | |||
Travel time is also slightly affected by mass (a few percent) due to the longer time taken to get up to maximum speed, but most of the journey is done at top speed and so travel time is dominated by width. This encourages long, narrow rocket-like platform designs for interplanetary travel. | |||
== Thrust has diminishing returns in thrusters and fuel == | |||
Because thrusters increase efficiency with lower fuel, thrust can be increased by adding either fuel or thrusters alone, but with diminishing returns. To get linear gains you need to increase both proportionally. | |||
<gallery widths=320px heights=250px> | |||
File:Thrust-vs-thrusters.png|alt=Graph showing total thrust and maximum speed versus number of thrusters, both scaled to 100% at one thruster. Both curves rise quickly at first and then flatten, showing diminishing gains as more thrusters are added.|Adding thrusters at a fixed fuel rate increases both thrust and speed, but with strong diminishing returns. | |||
File:Thrust-vs-fuel.png|thumb|alt=graph showing total thrust and maximum speed versus fuel rate (in percent), both scaled to 100% at full fuel. Both curves rise steeply at low fuel and gradually level off toward full fuel.|Increasing fuel to a fixed number of thrusters raises thrust and speed, but each extra percent of fuel gives a smaller gain than the last. | |||
File:Thrust-vs-fully-fueled-thrusters.png|thumb|alt=Graph showing total thrust and maximum speed versus number of thrusters, both scaled to 100% at one thruster. Thrust rises as a straight line, while speed rises more slowly and curves downward, indicating slowly diminishing returns.|With full fuel per thruster, thrust scales linearly with thruster count, while speed increases with some diminishing returns due to drag. | |||
</gallery> | |||
= Details = | |||
== Datasheet == | == Datasheet == | ||
Revision as of 02:12, 27 January 2026
| Thruster |
Object description
| This article is a stub, and not comprehensive. |
|---|
| You can help this wiki by expanding it. |
Space Age expansion exclusive feature.
Thrusters are components of space platforms that propel the platforms through space, and to other planets. Thrusters require both thruster fuel and thruster oxidizer to function. Thrusters can only be built on the south edge of a space platform, with nothing directly south in the path of their exhaust. This placement means space platforms always travel north toward the top of the screen.
Thrusters are operated via the space platform hub. When a destination is set and the switch set to "Automatic," thrusters turn on and move the platform toward its destination. They turn off by themselves when the destination is reached. Moving the switch back to "Paused thrust" will turn all thrusters off immediately.
Speed and acceleration are affected by the number of thrusters, their efficiency, and the mass of the platform. Thrusters are at their least efficient when they have full reserves of both fuel and oxidizer, but produce higher speed and acceleration. Partly empty reserves cause them to work more efficiently, as noted in the table below, at the expense of speed/acceleration.
Depending on speed, damaging asteroids are encountered in greater numbers. This means that defenses should be built before turning on the thrusters, and high thrust requires stronger defense.
Rules of thumb
- Platform width is far more important than mass in determining top speed (and therefore travel time).
- Thrust has diminishing returns in either thrusters or fuel, unless you add both.
Width dominates mass
Platform drag, which limits the top speed achievable with a given thrust, is strongly dependent on the width of the platform (in tiles) and much less dependent on the total mass of the platform.
-
Top speed drops off precipitously as width of the platform increases.
-
Top speed reduces by only 30 percent with a hundredfold increase in mass.
Travel time is also slightly affected by mass (a few percent) due to the longer time taken to get up to maximum speed, but most of the journey is done at top speed and so travel time is dominated by width. This encourages long, narrow rocket-like platform designs for interplanetary travel.
Thrust has diminishing returns in thrusters and fuel
Because thrusters increase efficiency with lower fuel, thrust can be increased by adding either fuel or thrusters alone, but with diminishing returns. To get linear gains you need to increase both proportionally.
-
Adding thrusters at a fixed fuel rate increases both thrust and speed, but with strong diminishing returns.
-
Increasing fuel to a fixed number of thrusters raises thrust and speed, but each extra percent of fuel gives a smaller gain than the last.
-
With full fuel per thruster, thrust scales linearly with thruster count, while speed increases with some diminishing returns due to drag.
Details
Datasheet
The "Relative thrust" and "Relative fluid consumption" is the percentage for the range of a thruster of that Quality. 50% relative thrust is halfway between the minimum thrust and the maximum thrust. For a base quality thruster, 50% is 55.95 MN, while for a legendary thruster, it is 139.45 MN, a 150% increase.
| Filled fluid reserve | Efficiency | Relative thrust | Relative fluid consumption | Fluid consumption (/s) | ||||
|---|---|---|---|---|---|---|---|---|
| Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | ||||
| 0% | 100% | 10% | 10% | 6.00 | 7.80 | 9.60 | 11.40 | 15.00 |
| 5% | 100% | 10% | 10% | 6.00 | 7.80 | 9.60 | 11.40 | 15.00 |
| 10% | 100% | 10% | 10% | 6.00 | 7.80 | 9.60 | 11.40 | 15.00 |
| 15% | 97% | 22% | 24% | 14.14 | 18.39 | 22.63 | 26.87 | 36.00 |
| 20% | 93% | 34% | 37% | 22.29 | 28.97 | 35.66 | 42.34 | 55.50 |
| 25% | 90% | 44% | 51% | 30.43 | 39.56 | 48.69 | 57.81 | 76.50 |
| 30% | 86% | 54% | 64% | 38.57 | 50.14 | 61.71 | 73.29 | 96.00 |
| 35% | 83% | 63% | 78% | 46.71 | 60.73 | 74.74 | 88.76 | 117.00 |
| 40% | 79% | 71% | 91% | 54.86 | 71.31 | 87.77 | 104.23 | 136.50 |
| 45% | 76% | 78% | 105% | 63.00 | 81.90 | 100.80 | 119.70 | 157.50 |
| 50% | 72% | 84% | 119% | 71.14 | 92.49 | 113.83 | 135.17 | 178.50 |
| 55% | 69% | 89% | 132% | 79.29 | 103.07 | 126.86 | 150.64 | 198.00 |
| 60% | 65% | 93% | 146% | 87.43 | 113.66 | 139.89 | 166.11 | 219.00 |
| 65% | 62% | 96% | 159% | 95.57 | 124.24 | 152.91 | 181.59 | 238.50 |
| 70% | 58% | 98% | 173% | 103.71 | 134.83 | 165.94 | 197.06 | 259.50 |
| 75% | 55% | 100% | 186% | 111.86 | 145.41 | 178.97 | 212.53 | 279.00 |
| 80% | 51% | 100% | 200% | 120.00 | 156.00 | 192.00 | 228.00 | 300.00 |
| 85% | 51% | 100% | 200% | 120.00 | 156.00 | 192.00 | 228.00 | 300.00 |
| 90% | 51% | 100% | 200% | 120.00 | 156.00 | 192.00 | 228.00 | 300.00 |
| 95% | 51% | 100% | 200% | 120.00 | 156.00 | 192.00 | 228.00 | 300.00 |
| 100% | 51% | 100% | 200% | 120.00 | 156.00 | 192.00 | 228.00 | 300.00 |
Formulas
- acceleration. Change of speed per tick.
where:
- w - width of a platform, in tiles
- m - mass of a platform, in tons
- v - speed parameter, in km/s, can't be below zero. Actual current speed of a platform is v-10 in first half and v+10 in the second half of a trip.
- - thrust, in MN.
As you can see, the drag increases quadratically with velocity, like in real world when moving through low density gas. When drag becomes equal to thrust force, acceleration stops, a platform hits its top speed. Another important detail is that drag hence top speed depends not on the mass of a platform, but its width. Mass is still a factor of how fast the top speed can be reached though. The second term of drag is negligible for ordinary platforms and exist to punish extra massive platforms by effectively cutting a piece of thrust force. For a platform of 1000 tons 10% of thrust force is lost.
That formulas combined give
plus/minus 10 for actual maximum speed.
The amount of thrust force in MN created by a single thruster is described well in in-game wiki. Multiple sources of thrust stack additively.
Trivia
- The color of the thruster trail changes depending on the amount of fuel and oxidizer in the thruster, becoming blue when fuel is low or red when oxidizer is low.
- The thruster exhaust trail is 82 tiles long. Structures cannot be placed in the exhaust trail. This means that the total dimensions where the thruster blocks placement of other structures is 4×90 tiles. However, structures can be placed directly behind the end of the trail.
Gallery
-
Thruster trail turns red when fuel amount is higher than oxidizer (left) and blue when oxidizer is higher (right)
-
Thruster trails are visible on the zoomed-out map view
