Thruster: Difference between revisions
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| 100% || 51% || 100% || 200% || 120.00 || 156.00 || 192.00 || 228.00 || 300.00 | | 100% || 51% || 100% || 200% || 120.00 || 156.00 || 192.00 || 228.00 || 300.00 | ||
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== Formulas == | |||
<math>F_{net} = F_{thrust} + F_{drag}</math> | |||
<math>a_{net} = \frac{F_{net}}{m}</math> - acceleration. Change of speed per tick. | |||
<math>F_{drag}\ =-\frac{wv\left(v+60\right)}{4800}-\frac{\left(F_{thrust}m\right)}{m+10000}\ -10</math> | |||
where: | |||
* ''w'' - width of a platform, in tiles | |||
* ''m'' - mass of a platform, in tons | |||
* ''v'' - speed parameter, in km/s, can't be below zero. Actual current speed of a platform is v-10 in first half and v+10 in the second half of a trip. | |||
* <math>F_{thrust}</math> - thrust, in MN. | |||
As you can see, the drag increases quadratically with velocity, like in real world when moving through low density gas. When drag becomes equal to thrust force, acceleration stops, a platform hits its top speed. | |||
Another important detail is that drag hence top speed depends not on the mass of a platform, but its width. Mass is still a factor of how fast the top speed can be reached though. | |||
The second term of drag is negligible for ordinary platforms and exist to punish extra massive platforms by effectively cutting a piece of thrust force. For a platform of 1000 tons 10% of trust forse is lost. | |||
That formulas combined give | |||
<math>v_{max}=10\sqrt{\frac{\frac{480000F_{thrust}}{m+10000}-480}{w}+9}-30</math> | |||
plus/minus 10 for actual maximum speed. | |||
The amount of thrust force in MN created by a single thruster is described well in in-game wiki. Multiple sorces of thrust stack additively. | |||
== Trivia == | == Trivia == | ||
Revision as of 21:59, 7 December 2025
| Thruster |
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Space Age expansion exclusive feature.
Thrusters are components of space platforms that propel the platforms through space, and to other planets. Thrusters require both thruster fuel and thruster oxidizer to function. Thrusters can only be built on the south edge of a space platform, with nothing directly south in the path of their exhaust. This placement means space platforms always travel north toward the top of the screen.
Thrusters are operated via the space platform hub. When a destination is set and the switch set to "Automatic," thrusters turn on and move the platform toward its destination. They turn off by themselves when the destination is reached. Moving the switch back to "Paused thrust" will turn all thrusters off immediately.
Speed and acceleration are affected by the number of thrusters, their efficiency, and the mass of the platform. Thrusters are at their least efficient when they have full reserves of both fuel and oxidizer, but produce higher speed and acceleration. Partly empty reserves cause them to work more efficiently, as noted in the table below, at the expense of speed/acceleration.
Depending on speed, damaging asteroids are encountered in greater numbers. This means that defenses should be built before turning on the thrusters, and high thrust requires stronger defense.
Datasheet
The "Relative thrust" and "Relative fluid consumption" is the percentage for the range of a thruster of that Quality. 50% relative thrust is halfway between the minimum thrust and the maximum thrust. For a base quality thruster, 50% is 55.95 MN, while for a legendary thruster, it is 139.45 MN, a 150% increase.
| Filled fluid reserve | Efficiency | Relative thrust | Relative fluid consumption | Fluid consumption (/s) | ||||
|---|---|---|---|---|---|---|---|---|
| Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | ||||
| 0% | 100% | 10% | 10% | 6.00 | 7.80 | 9.60 | 11.40 | 15.00 |
| 5% | 100% | 10% | 10% | 6.00 | 7.80 | 9.60 | 11.40 | 15.00 |
| 10% | 100% | 10% | 10% | 6.00 | 7.80 | 9.60 | 11.40 | 15.00 |
| 15% | 97% | 22% | 24% | 14.14 | 18.39 | 22.63 | 26.87 | 36.00 |
| 20% | 93% | 34% | 37% | 22.29 | 28.97 | 35.66 | 42.34 | 55.50 |
| 25% | 90% | 44% | 51% | 30.43 | 39.56 | 48.69 | 57.81 | 76.50 |
| 30% | 86% | 54% | 64% | 38.57 | 50.14 | 61.71 | 73.29 | 96.00 |
| 35% | 83% | 63% | 78% | 46.71 | 60.73 | 74.74 | 88.76 | 117.00 |
| 40% | 79% | 71% | 91% | 54.86 | 71.31 | 87.77 | 104.23 | 136.50 |
| 45% | 76% | 78% | 105% | 63.00 | 81.90 | 100.80 | 119.70 | 157.50 |
| 50% | 72% | 84% | 119% | 71.14 | 92.49 | 113.83 | 135.17 | 178.50 |
| 55% | 69% | 89% | 132% | 79.29 | 103.07 | 126.86 | 150.64 | 198.00 |
| 60% | 65% | 93% | 146% | 87.43 | 113.66 | 139.89 | 166.11 | 219.00 |
| 65% | 62% | 96% | 159% | 95.57 | 124.24 | 152.91 | 181.59 | 238.50 |
| 70% | 58% | 98% | 173% | 103.71 | 134.83 | 165.94 | 197.06 | 259.50 |
| 75% | 55% | 100% | 186% | 111.86 | 145.41 | 178.97 | 212.53 | 279.00 |
| 80% | 51% | 100% | 200% | 120.00 | 156.00 | 192.00 | 228.00 | 300.00 |
| 85% | 51% | 100% | 200% | 120.00 | 156.00 | 192.00 | 228.00 | 300.00 |
| 90% | 51% | 100% | 200% | 120.00 | 156.00 | 192.00 | 228.00 | 300.00 |
| 95% | 51% | 100% | 200% | 120.00 | 156.00 | 192.00 | 228.00 | 300.00 |
| 100% | 51% | 100% | 200% | 120.00 | 156.00 | 192.00 | 228.00 | 300.00 |
Formulas
- acceleration. Change of speed per tick.
where:
- w - width of a platform, in tiles
- m - mass of a platform, in tons
- v - speed parameter, in km/s, can't be below zero. Actual current speed of a platform is v-10 in first half and v+10 in the second half of a trip.
- - thrust, in MN.
As you can see, the drag increases quadratically with velocity, like in real world when moving through low density gas. When drag becomes equal to thrust force, acceleration stops, a platform hits its top speed. Another important detail is that drag hence top speed depends not on the mass of a platform, but its width. Mass is still a factor of how fast the top speed can be reached though. The second term of drag is negligible for ordinary platforms and exist to punish extra massive platforms by effectively cutting a piece of thrust force. For a platform of 1000 tons 10% of trust forse is lost.
That formulas combined give
plus/minus 10 for actual maximum speed.
The amount of thrust force in MN created by a single thruster is described well in in-game wiki. Multiple sorces of thrust stack additively.
Trivia
- The color of the thruster trail changes depending on the amount of fuel and oxidizer in the thruster, becoming blue when fuel is low or red when oxidizer is low.
- The thruster exhaust trail is 82 tiles long. Structures cannot be placed in the exhaust trail. This means that the total dimensions where the thruster blocks placement of other structures is 4×90 tiles. However, structures can be placed directly behind the end of the trail.
Gallery
-
Thruster trail turns red when fuel amount is higher than oxidizer (left) and blue when oxidizer is higher (right)
-
Thruster trails are visible on the zoomed-out map view
