Health (research): Difference between revisions
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Iridium235 (talk | contribs) Removed stub. |
standard table for tech cost |
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{{Languages}} | {{Languages}} | ||
{{:Infobox: Health (research)}} | {{:Infobox:Health (research)}} | ||
{{About/Space age}} | {{About/Space age}} | ||
Adds 50 health to the player per research. | Adds 50 health to the player per research. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Technology !! Cost !! Effects | |||
! | |||
|- | |- | ||
| | | {{Icontech|Health (research)|1}} Health 1 || {{Icon|Time|60}} {{Icon|Utility science pack|1}} {{Icon|Military science pack|1}} {{Icon|Agricultural science pack|1}} <big>X {{Key|50 × 2<sup>(Level)</sup>}}</big><br/>(eg. 100 for level 1, 200 for level 2, 400 for level 3) || 50 per level | ||
|} | |} | ||
Revision as of 19:55, 9 February 2025
Health (research) |
Cost |
|
✖ 100 | |
Prototype type |
|
Internal name |
health |
Required technologies |
|
Allows |
|
Space Age expansion exclusive feature.
Adds 50 health to the player per research.
Technology | Cost | Effects |
---|---|---|
Health 1 | (eg. 100 for level 1, 200 for level 2, 400 for level 3) |
X 50 × 2(Level)50 per level |
Trivia
- Of the technologies that require science packs, this is one of only two technologies that do not require Automation science packs, with the other being Fish breeding.