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Cargo bay: Difference between revisions

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Clarified how cargo bays work.
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{{About/Space age}}
{{About/Space age}}


When attached directly to a [[space platform hub]] on a space platform or to a [[cargo landing pad]], the cargo bay expands the inventory capacity of the attached structure. Note that items can not be inserted into the cargo bay, nor can they be pulled from it; they must be inserted and removed directly from the edges of the hub. The cargo bay can't be deconstructed if the inventory of the hub or landing pad is too full to lose the additional space provided by the cargo bay.
'''Cargo bays''' extend the storage capability and rate of receipt of items for a [[space platform hub]] or a [[cargo landing pad]]. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). There can be any number of bays attached to a hub/pad.
 
[[Inserters]] cannot act on cargo bays at all; they can only act on the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates tension between the ability to insert or remove items from the storage and the ability to expand that storage.
 
Cargo bays cannot be deconstructed if the attached hub/pad's is so full that losing the bay's inventory expansion would cause it to be over-full.


Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of [[chests]], each cargo bay also increases the number of [[cargo pod]]s that can be received from a [[space platform]] at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops.
Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of [[chests]], each cargo bay also increases the number of [[cargo pod]]s that can be received from a [[space platform]] at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops.

Revision as of 03:22, 26 November 2024

Cargo bay

Recipe

10
+
20
+
5
+
20
1

Total raw

10
+
20
+
5
+
20

Map color

Health

1000
1300 1600
1900 2500

Inventory size bonus

20
26 32
38 50

Stack size

10

Rocket capacity

10

Dimensions

4×4

Mining time

1

Prototype type

cargo-bay

Internal name

cargo-bay

Required technologies

Produced by

This article is a stub, and not comprehensive.
You can help this wiki by expanding it.

Space Age expansion exclusive feature.


Cargo bays extend the storage capability and rate of receipt of items for a space platform hub or a cargo landing pad. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). There can be any number of bays attached to a hub/pad.

Inserters cannot act on cargo bays at all; they can only act on the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates tension between the ability to insert or remove items from the storage and the ability to expand that storage.

Cargo bays cannot be deconstructed if the attached hub/pad's is so full that losing the bay's inventory expansion would cause it to be over-full.

Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of chests, each cargo bay also increases the number of cargo pods that can be received from a space platform at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops.

Unlike most structures, the cargo bay snaps to a 2x2 grid and can only be connected to a space platform hub or cargo landing pad by either 2 tiles or 4 tiles.

History