In other languages: Deutsch 日本語 Русский Українська 简体中文

Energy weapons damage (research): Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Add History and links)
m (Nvscalling moved page Laser weapons damage (research) to Energy weapons damage (research) over redirect: Energy weapons damage was not renamed to Laser weapons damage in 2.0. Rather, it was split into Laser weapons damage and Electric weapons damage in Space Age only.)

Revision as of 13:50, 15 November 2024

Energy weapons damage (research).png
Energy weapons damage

Cost

Time.png
30
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
Chemical science pack.png
1
100

Prototype type

technology

Internal name

energy-weapons-damage-1

Required technologies

Laser (research).png
Military science pack (research).png

Allows

Energy weapons damage (research).png
2-∞

Energy weapons damage (research) affects the damage of laser weapons and combat robots.

Laser turret.png
Personal laser defense.png
Distractor capsule.png
Destroyer capsule.png
Discharge defense.png
Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative
Energy weapons damage (research).png
1
Energy weapons damage 1
Time.png
30
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
Chemical science pack.png
1
100
20% 20%
Energy weapons damage (research).png
2
Energy weapons damage 2
Time.png
30
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
Chemical science pack.png
1
200
20% 40%
Energy weapons damage (research).png
3
Energy weapons damage 3
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
Chemical science pack.png
1
300
30% 70%
Energy weapons damage (research).png
4
Energy weapons damage 4
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
Chemical science pack.png
1
400
40% 110%
Energy weapons damage (research).png
5
Energy weapons damage 5
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
Chemical science pack.png
1
Utility science pack.png
1
500
50% 160% 40% 40%
Energy weapons damage (research).png
6
Energy weapons damage 6
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
Chemical science pack.png
1
Utility science pack.png
1
600
70% 230% 60% 100% 70% 70%
Energy weapons damage (research).png
7-∞
Energy weapons damage 7-∞
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
Chemical science pack.png
1
Utility science pack.png
1
Space science pack.png
1

2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
70% per level 230% +
70%*(Level-6)
30% per level 100% +
30%*(Level-6)
70% per level 70% +
70%*(Level-6)

History

  • 0.17.0:
    • Added as part of military technology balance rework.

See also