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Efficiency module 3: Difference between revisions

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A bit more complete explanation, especially that pollution reduction isn't just at the power plant.
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{{:Infobox:Efficiency module 3}}
{{:Infobox:Efficiency module 3}}


The efficiency module 3 reduces the electricity cost to run the machine by 50% of its base energy usage.
'''Efficiency module 3''' reduces the electricity cost to run the machine by 50% of its base energy usage.


Note that minimal energy usage is 20% of base energy usage, but using more than 80% worth of efficiency modules makes sense if other modules are used, as they increase power usage and that effect is additive with the decrease from efficiency modules.
Note that minimal energy usage is 20% of base energy usage, but using more than 80% worth of efficiency modules makes sense if other modules are used, as they increase power usage and that effect is additive with the decrease from efficiency modules.

Revision as of 18:53, 25 December 2020

Efficiency module 3
  • Base game
  •  
  • Space Age mod

Recipe

60
+
5
+
4
+
5
1

Total raw

1.5k
+
645
+
290
+
210
+
25

Stack size

50

Rocket capacity

50

Energy consumption

-50%
-65% -80%
-95% -125%
(electric)

Prototype type

module

Internal name

efficiency-module-3

Required technologies

3

Produced by

Consumed by

Efficiency module 3 reduces the electricity cost to run the machine by 50% of its base energy usage.

Note that minimal energy usage is 20% of base energy usage, but using more than 80% worth of efficiency modules makes sense if other modules are used, as they increase power usage and that effect is additive with the decrease from efficiency modules.

Efficiency modules also reduce pollution, because it is directly proportional to the machine's power consumption, see pollution.

History

  • 0.13.0:
    • Blueprints support modules.
  • 0.7.0:
    • Pollution mechanic introduced.

See also