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Military units and structures: Difference between revisions

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Military units: Added worms
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| Radar
| Radar
| [[Prototype/Radar|Radar]]
| [[Prototype/Radar|Radar]]
|-
| [[File:Small_worm.png|center|50px]]
| Small worm
| [[Prototype/Turret|Turret]]
|-
| [[File:Medium_worm.png|center|50px]]
| Medium worm
| [[Prototype/Turret|Turret]]
|-
| [[File:Big_worm.png|center|50px]]
| Big worm
| [[Prototype/Turret|Turret]]
|-
| [[File:Behemoth_worm.png|center|50px]]
| Behemoth worm
| [[Prototype/Turret|Turret]]
|-
|-
| [[File:Biter_nest.png|center|50px]]
| [[File:Biter_nest.png|center|50px]]

Revision as of 14:19, 11 December 2019

Some units and buildings are marked as Military units or Military buildings and are high priority targets for enemy forces. They will be attacked on sight by:

Military buildings, but not units, will also be attacked by:


Modding

Military units and buildings are identified by a hard coded flag on certain prototypes (and their children). This cannot be changed by modding. The military prototypes are listed in the tables below.

Military units

Picture Name Prototype
Player Character
Defender capsule FlyingRobot
Distractor capsule FlyingRobot
Destroyer capsule FlyingRobot
Construction robot FlyingRobot
Logistic robot FlyingRobot
Land mine LandMine
Small biter Unit
Small spitter Unit
Medium biter Unit
Medium spitter Unit
Big Biter Unit
Big spitter Unit
Behemoth biter Unit
Behemoth spitter Unit

Military buildings

Picture Name Prototype
Gun turret Turret
Flamethrower turret Turret
Laser turret Turret
Artillery turret ArtilleryTurret
Radar Radar
Small worm Turret
Medium worm Turret
Big worm Turret
Behemoth worm Turret
Biter spawner EnemySpawner
Spitter spawner EnemySpawner
Player port PlayerPort
SimpleEntityWithForce SimpleEntityWithForce