Military units and structures: Difference between revisions
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== Modding == | == Modding == | ||
Military units and buildings are hard coded | Military units and buildings are identified by a hard coded flag on certain prototypes (and their children). This cannot be changed by [[modding]]. The the military prototypes are listed in the table below. | ||
== Military units == | == Military units == | ||
Revision as of 13:37, 11 December 2019
Some units and buildings are marked as Military units or Military buildings and are high priority targets for enemy forces. They will be attacked on sight by:
- Biters, spitters, and worms.
- Turrets, combat robots, and personal laser defense.
- The player, when holding down "shoot enemy" (spacebar).
Military buildings, but not units, will also be attacked by:
Modding
Military units and buildings are identified by a hard coded flag on certain prototypes (and their children). This cannot be changed by modding. The the military prototypes are listed in the table below.
Military units
| Picture | Name | Prototype |
|---|---|---|
![]() |
Player | Character |
![]() |
Defender capsule | FlyingRobot |
![]() |
Distractor capsule | FlyingRobot |
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Destroyer capsule | FlyingRobot |
![]() |
Construction robot | FlyingRobot |
![]() |
Logistic robot | FlyingRobot |
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Land mine | LandMine |
| Small biter | Unit | |
| Small spitter | Unit | |
| Medium biter | Unit | |
| Medium spitter | Unit | |
| Big Biter | Unit | |
| Big spitter | Unit | |
| Behemoth biter | Unit | |
| Behemoth spitter | Unit |
Military buildings
| Picture | Name | Prototype |
|---|---|---|
![]() |
Gun turret | Turret |
![]() |
Flamethrower turret | Turret |
![]() |
Laser turret | Turret |
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Artillery turret | ArtilleryTurret |
![]() |
Radar | Radar |
| Biter spawner | EnemySpawner | |
| Spitter spawner | EnemySpawner | |
| Player port | PlayerPort | |
| SimpleEntityWithForce | SimpleEntityWithForce |




















