Military units and structures: Difference between revisions
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== Modding == | == Modding == | ||
Military units and buildings are hard coded | Military units and buildings are identified by a hard coded flag on certain prototypes (and their children). This cannot be changed by [[modding]]. The the military prototypes are listed in the table below. | ||
== Military units == | == Military units == |
Revision as of 13:37, 11 December 2019
Some units and buildings are marked as Military units or Military buildings and are high priority targets for enemy forces. They will be attacked on sight by:
- Biters, spitters, and worms.
- Turrets, combat robots, and personal laser defense.
- The player, when holding down "shoot enemy" (spacebar).
Military buildings, but not units, will also be attacked by:
Modding
Military units and buildings are identified by a hard coded flag on certain prototypes (and their children). This cannot be changed by modding. The the military prototypes are listed in the table below.
Military units
Picture | Name | Prototype |
---|---|---|
![]() |
Player | Character |
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Defender capsule | FlyingRobot |
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Distractor capsule | FlyingRobot |
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Destroyer capsule | FlyingRobot |
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Construction robot | FlyingRobot |
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Logistic robot | FlyingRobot |
![]() |
Land mine | LandMine |
![]() |
Small biter | Unit |
![]() |
Small spitter | Unit |
![]() |
Medium biter | Unit |
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Medium spitter | Unit |
![]() |
Big Biter | Unit |
![]() |
Big spitter | Unit |
![]() |
Behemoth biter | Unit |
![]() |
Behemoth spitter | Unit |
Military buildings
Picture | Name | Prototype |
---|---|---|
![]() |
Gun turret | Turret |
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Flamethrower turret | Turret |
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Laser turret | Turret |
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Artillery turret | ArtilleryTurret |
![]() |
Radar | Radar |
![]() |
Biter spawner | EnemySpawner |
![]() |
Spitter spawner | EnemySpawner |
Player port | PlayerPort | |
SimpleEntityWithForce | SimpleEntityWithForce |