Military units and structures: Difference between revisions
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! Picture !! Name !! Prototype | ! Picture !! Name !! Prototype | ||
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| [[File:Gun_turret.png|center]] | | [[File:Gun_turret.png|center]] | ||
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| Laser turret | | Laser turret | ||
| [[Prototype/Turret|Turret]] | | [[Prototype/Turret|Turret]] | ||
|- | |||
| [[File:Artillery_turret.png|center]] | |||
| Artillery turret | |||
| [[Prototype/ArtilleryTurret|ArtilleryTurret]] | |||
|- | |||
| [[File:Radar.png|center]] | |||
| Radar | |||
| [[Prototype/Radar|Radar]] | |||
|- | |- | ||
| [[File:Biter_nest.png|center|50px]] | | [[File:Biter_nest.png|center|50px]] |
Revision as of 13:29, 11 December 2019
Some units and buildings are marked as Military units or Military buildings and are high priority targets for enemy forces. They will be attacked on sight by:
- Biters, spitters, and worms.
- Turrets, combat robots, and personal laser defense.
- The player, when holding down "shoot enemy" (spacebar).
Military buildings, but not units, will also be attacked by:
Modding
Military units and buildings are hard coded based on their prototype. This cannot be changed by modding.
Military units
Picture | Name | Prototype |
---|---|---|
Player | Character | |
Defender capsule | FlyingRobot | |
Distractor capsule | FlyingRobot | |
Destroyer capsule | FlyingRobot | |
Construction robot | FlyingRobot | |
Logistic robot | FlyingRobot | |
Land mine | LandMine | |
Small biter | Unit | |
Small spitter | Unit | |
Medium biter | Unit | |
Medium spitter | Unit | |
Big Biter | Unit | |
Big spitter | Unit | |
Behemoth biter | Unit | |
Behemoth spitter | Unit |
Military buildings
Picture | Name | Prototype |
---|---|---|
Gun turret | Turret | |
Flamethrower turret | Turret | |
Laser turret | Turret | |
Artillery turret | ArtilleryTurret | |
Radar | Radar | |
Biter spawner | EnemySpawner | |
Spitter spawner | EnemySpawner | |
Player port | PlayerPort | |
SimpleEntityWithForce | SimpleEntityWithForce |