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{{:Infobox:Solar panel}}
{{:Infobox:Accumulator}}


'''ソーラーパネル(Solar panel)'''は汚染を生じないクリーンな無限エネルギーの源である。日中、各パネルは最大の60kWを供給する。出力は夜明けや夕暮れには線形に増減し、夜間は発電しない。つまり一日通して平均では42kWを出力する。
The '''Accumulator''' stores a limited amount of energy when available production exceeds demand, and releases it in the opposite case. The accumulator can store up to 5 MJ of energy. Its charge/discharge rate is 300 kW maximum.


[[File:Solar-Panel-0.9.8.png|thumb|350px|8個のソーラーパネル]]
== Notes ==
* 5MJ of stored energy takes approximately 17s to fully charge/discharge at the maximum rate of 300kW. Read [[Game-second]] for further time related calculations.
* It takes 20 accumulators (100MJ) to maintain 1MW through the night, because the accumulators don't immediately start discharging at the beginning of dusk, see the graph in [https://forums.factorio.com/viewtopic.php?f=5&t=5594 this post.]
* When discharged above maximum speed by multiple unconnected poles, energy will not be distributed equally (some loads may get 100% demand, others 0%)
* May be used to provide a limited amount of power (multiples of maximum charge rate) to a section of the grid.
* Produces light when charging and discharging.
* Can act as an emergency backup for the factory in case of blackout, until main power supply is restored.
* Can be used to power the base at night if it relies heavily on [[solar panel]]s.
* Can act to satisfy surging demands of certain loads. If the power usage of one device exceeds production for a few seconds or so, the accumulator can provide power to the grid until said device shuts down or requires a lesser power requirement.


[[File:SolarPanelSetUp.png|350px|thumb|空間効率的なソーラーパネル敷き詰め]]
== Circuit Network ==


== エネルギー管理 ==
If connected to a [[circuit network]], an accumulator will output its level of charge, as an integer from 0 to 100, to a specified signal.


上述したように、ソーラーパネルがエネルギーを生み出すのは日中のみだが、工場は夜間も操業したい。
== Other uses ==


[[Accumulator/ja|蓄電池]]は日中ソーラーパネルに充電されることで夜間の電力基盤となる。[https://youtu.be/FXzKoKGtaVU このビデオ(英語)]では空間効率的にソーラーパネルと蓄電池とを敷き詰める方法を示している。
=== Isolation of Power Networks ===


[[Accumulator/ja|蓄電池]]だけがソーラーエネルギーを扱う方法ではない。場合によっては単に夜間のエネルギー消費を避けるのがより経済的なこともある。例えば、大量の[[Electric mining drill/ja|電動式掘削機]]と[[Electric furnace/ja|電気炉]]で[[Iron plate/ja|鉄]]・[[copper plate/ja|銅板]]を生産する場合、必要量より多くの掘削機や炉を作っておいて日中余った金属を溜めておく。そうすれば夜間は掘削機や炉をオフにして、溜めておいた金属で操業することができる。エネルギー自体を貯める代わりに、エネルギーを消費した成果物を溜めておくことができる。これを行う最も簡単な方法は掘削機や炉全てをぴったり十分な量のソーラーパネルの電気ネットワークに接続しておき、工場の主電源ネットワークからは隔離しておくことである。
[[Electric system#Storage|Accumulator]]s can be used to isolate two separate power networks, which has a number of uses. Since accumulators have a lower delivery priority than any other entity, this guarantees that they only receive energy when you have enough left over after powering all other entities in a network. At the same time, accumulators can also be used to deliver energy in another electrical network, and can charge and discharge at the same time. Consider the following example:


== 注意 ==
[[File:Accumulator_Network_Isolation.png]]


* 1MWの工場を操業させ'''つつ'''、蓄電池には夜間1MWを出力し続けられるよう充電もするためには23.8枚のソーラーパネルが必要となる。
The two power networks A and B are not directly connected to each other: They are connected only through the accumulators, which are shared by both networks. This is accomplished by setting up electric poles for each network connected to the accumulators, then ensuring the sets of poles are not connected to each other (which can be done by crafting a copper wire then dragging it between two connected poles to sever the connection, exactly as is done for disconnecting circuit wires).  


== 実績 ==
In the above example:
{{Achievement|solaris}}
{{Achievement|steam-all-the-way}}


<!-- History section skipped -->
* The accumulators will only charge if extra power is being produced by network A or B.
* The accumulators will discharge as needed into either network if one is not producing enough power.
* Since the maximum input/output rate of an accumulator is 300 kW, power flow between the two networks will be limited to 300 kW times the number of accumulators (1.5 MW in the example).
* Note that this isolation is bidirectional: Either network can charge the accumulators, and the accumulators can discharge into either network.


== 関連項目 ==
This technique can be used whenever this type of isolation is desired.
* [[Electric system/ja|電気システム]]
 
* [[Accumulator/ja|蓄電池]]
==== Reduction of Energy Consumption in Critical Situations ====
* [[Power_production/ja#Optimal_ratio|ソーラーパネルと蓄電池の理想的な比率の計算]]
 
* [https://forums.factorio.com/viewtopic.php?f=5&t=9314 ソーラーパネルExcelシート]
In particular, one good use for the above technique is to limit electricity consumption in low power situations by isolating non-critical parts of your factory (such as [[Radar]], [[Lab]]s, [[Electric furnace]]s, [[Electric mining drill|electric miner]]s, [[Beacon]]s, etc.) from critical parts (such as lasers, ammo production, or whatever your priorities are).
* [https://forums.factorio.com/viewtopic.php?f=8&t=8949 (フォーラム)これが私のソーラー道]
 
* [[Game-day/ja|ゲーム日]]
To do this, place your main generators and critical components on one network and place your non-critical components on another network, isolating the two as above. Now, two things will happen:
 
* Power will ''only'' flow to the non-critical network when you are generating a surplus on the main network, and
* The rate will always be limited to 300 kW per accumulator.
 
Because the accumulators will only receive power if you have a surplus on the main network, this will in effect deactivate the low-priority network when electricity is in short supply. This will also limit power consumption of the low priority network if its usage becomes high, for example if you have two factories on a low priority network and usually only one of them runs at a time, if both happen to run they won't consume more than the total limit, they'll just slow down.
 
Essentially you are saying "only deliver power to these systems if I have enough to spare, and even then don't exceed this delivery rate".
 
In general this is a technique which works well when you've just researched accumulators and solar panels, but don't have enough resources to build big solar farms and accumulator farms yet.
 
=== Minimizing need for Steam power ===
 
See http://www.factorioforums.com/forum/viewtopic.php?f=8&t=5585.
 
== Examples ==
[[File:electrical-network-example-2.png|frame|384px|High density accumulator array consisting of 48 accumulators and a [[Substation]] providing 240 MJ capacity.]]
 
== History ==
 
{{history|0.13.3|
* Reduced collision box of [[big electric pole]] to allow squeezing between it and an accumulator.}}
 
{{history|0.13.0|
* Now connectible to the circuit network.}}
 
{{history|0.12.0|
* Heavy optimisations by merging them into groups.}}
 
{{history|0.11.0|
* Drastically slowed crafting to 10 secs.}}
 
{{history|0.7.1|
* Capacity doubled, increase I/O to 300 watts.}}
 
{{history|0.4.1|
* Added charging animation.}}
 
{{history|0.4.0|
* Introduced}}
 
== See also ==
* [[Electric system]]
* [[Solar panel]]
* [[Power production]]
* [[Game-day]]


{{ProductionNav}}
{{ProductionNav}}
{{C|Energy}}
{{C|Energy}}

Revision as of 19:44, 17 March 2018

Fried biter/workspace2

Accumulator entity anim.gif

Recipe

Time.png
10
+
Battery.png
5
+
Iron plate.png
2

Total raw

Time.png
10
+
Battery.png
5
+
Iron plate.png
2

Map color

Health

Quality normal.png 150
Quality uncommon.png 195 Quality rare.png 240
Quality epic.png 285 Quality legendary.png 375

Stack size

50

Dimensions

2×2

Energy capacity

Quality normal.png 5.0 MJ
Quality uncommon.png 10 MJ Quality rare.png 15 MJ
Quality epic.png 20 MJ Quality legendary.png 30 MJ
(electric)

Power input

Quality normal.png 300 kW
Quality uncommon.png 390 kW Quality rare.png 480 kW
Quality epic.png 570 kW Quality legendary.png 750 kW

Power output

Quality normal.png 300 kW
Quality uncommon.png 390 kW Quality rare.png 480 kW
Quality epic.png 570 kW Quality legendary.png 750 kW

Mining time

0.1

Prototype type

accumulator

Internal name

accumulator

Required technologies

Electric energy accumulators (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Satellite.png

Recipe

Time.png
10
+
Battery.png
5
+
Iron plate.png
2

Total raw

Time.png
10
+
Battery.png
5
+
Iron plate.png
2

Map color

Health

Quality normal.png 150
Quality uncommon.png 195 Quality rare.png 240
Quality epic.png 285 Quality legendary.png 375

Stack size

50

Dimensions

2×2

Energy capacity

Quality normal.png 5.0 MJ
Quality uncommon.png 10 MJ Quality rare.png 15 MJ
Quality epic.png 20 MJ Quality legendary.png 30 MJ
(electric)

Power input

Quality normal.png 300 kW
Quality uncommon.png 390 kW Quality rare.png 480 kW
Quality epic.png 570 kW Quality legendary.png 750 kW

Power output

Quality normal.png 300 kW
Quality uncommon.png 390 kW Quality rare.png 480 kW
Quality epic.png 570 kW Quality legendary.png 750 kW

Mining time

0.1

Prototype type

accumulator

Internal name

accumulator

Required technologies

Electric energy accumulators (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Electromagnetic plant.png
Player.png

Consumed by

Lightning collector.png
Electromagnetic science pack.png

The Accumulator stores a limited amount of energy when available production exceeds demand, and releases it in the opposite case. The accumulator can store up to 5 MJ of energy. Its charge/discharge rate is 300 kW maximum.

Notes

  • 5MJ of stored energy takes approximately 17s to fully charge/discharge at the maximum rate of 300kW. Read Game-second for further time related calculations.
  • It takes 20 accumulators (100MJ) to maintain 1MW through the night, because the accumulators don't immediately start discharging at the beginning of dusk, see the graph in this post.
  • When discharged above maximum speed by multiple unconnected poles, energy will not be distributed equally (some loads may get 100% demand, others 0%)
  • May be used to provide a limited amount of power (multiples of maximum charge rate) to a section of the grid.
  • Produces light when charging and discharging.
  • Can act as an emergency backup for the factory in case of blackout, until main power supply is restored.
  • Can be used to power the base at night if it relies heavily on solar panels.
  • Can act to satisfy surging demands of certain loads. If the power usage of one device exceeds production for a few seconds or so, the accumulator can provide power to the grid until said device shuts down or requires a lesser power requirement.

Circuit Network

If connected to a circuit network, an accumulator will output its level of charge, as an integer from 0 to 100, to a specified signal.

Other uses

Isolation of Power Networks

Accumulators can be used to isolate two separate power networks, which has a number of uses. Since accumulators have a lower delivery priority than any other entity, this guarantees that they only receive energy when you have enough left over after powering all other entities in a network. At the same time, accumulators can also be used to deliver energy in another electrical network, and can charge and discharge at the same time. Consider the following example:

Accumulator Network Isolation.png

The two power networks A and B are not directly connected to each other: They are connected only through the accumulators, which are shared by both networks. This is accomplished by setting up electric poles for each network connected to the accumulators, then ensuring the sets of poles are not connected to each other (which can be done by crafting a copper wire then dragging it between two connected poles to sever the connection, exactly as is done for disconnecting circuit wires).

In the above example:

  • The accumulators will only charge if extra power is being produced by network A or B.
  • The accumulators will discharge as needed into either network if one is not producing enough power.
  • Since the maximum input/output rate of an accumulator is 300 kW, power flow between the two networks will be limited to 300 kW times the number of accumulators (1.5 MW in the example).
  • Note that this isolation is bidirectional: Either network can charge the accumulators, and the accumulators can discharge into either network.

This technique can be used whenever this type of isolation is desired.

Reduction of Energy Consumption in Critical Situations

In particular, one good use for the above technique is to limit electricity consumption in low power situations by isolating non-critical parts of your factory (such as Radar, Labs, Electric furnaces, electric miners, Beacons, etc.) from critical parts (such as lasers, ammo production, or whatever your priorities are).

To do this, place your main generators and critical components on one network and place your non-critical components on another network, isolating the two as above. Now, two things will happen:

  • Power will only flow to the non-critical network when you are generating a surplus on the main network, and
  • The rate will always be limited to 300 kW per accumulator.

Because the accumulators will only receive power if you have a surplus on the main network, this will in effect deactivate the low-priority network when electricity is in short supply. This will also limit power consumption of the low priority network if its usage becomes high, for example if you have two factories on a low priority network and usually only one of them runs at a time, if both happen to run they won't consume more than the total limit, they'll just slow down.

Essentially you are saying "only deliver power to these systems if I have enough to spare, and even then don't exceed this delivery rate".

In general this is a technique which works well when you've just researched accumulators and solar panels, but don't have enough resources to build big solar farms and accumulator farms yet.

Minimizing need for Steam power

See http://www.factorioforums.com/forum/viewtopic.php?f=8&t=5585.

Examples

High density accumulator array consisting of 48 accumulators and a Substation providing 240 MJ capacity.

History

  • 0.13.0:
    • Now connectible to the circuit network.
  • 0.12.0:
    • Heavy optimisations by merging them into groups.
  • 0.11.0:
    • Drastically slowed crafting to 10 secs.
  • 0.7.1:
    • Capacity doubled, increase I/O to 300 watts.
  • 0.4.1:
    • Added charging animation.

See also