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Railgun damage (research): Difference between revisions

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Added reference table for how much railgun ammo is required to kill asteroids
 
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== Thresholds ==
== Thresholds ==
The table below shows for each level of the railgun damage research how much (normal [[quality]]) [[railgun ammo]] is required in order to kill a big (B) or huge (H) promethium [[asteroid]] or other huge (H) asteroids. This takes into account, that the [[railgun turret]]s automatically overkill by 5%.
The table below shows for each level of the railgun damage research how much (normal [[quality]]) [[railgun ammo]] is required in order to kill a big (B) or huge (H) promethium [[asteroid]] or other huge asteroids. This takes into account, that the [[railgun turret]]s automatically overkill by 5%.
<!-- Formula:
<!-- Formula:
ammo_required = ceil( overkill_health / (ammo_damage * (1 + damage_bonus) - asteroid_resistance_flat ) / resistance_factor )
ammo_required = ceil( overkill_health / (ammo_damage * (1 + damage_bonus) - asteroid_resistance_flat ) / resistance_factor )

Latest revision as of 12:20, 14 November 2025

Railgun damage (research)

Cost

60
1
1
1
1
1
1
1
1
1000

Prototype type

technology

Internal name

railgun-damage-1

Required technologies

Allows

2-∞

Space Age expansion exclusive feature.

Railgun damage applies a +40% bonus to the damage of railgun ammo for each level of research.

Technology Cost Effects
1
Railgun damage 1
60
1
1
1
1
1
1
1
1
X
1000*2^(Level-1)
(eg. 1000 for level 1, 2000 for level 2, 4000 for level 3)
40% per level

Thresholds

The table below shows for each level of the railgun damage research how much (normal quality) railgun ammo is required in order to kill a big (B) or huge (H) promethium asteroid or other huge asteroids. This takes into account, that the railgun turrets automatically overkill by 5%.

Technology
level
H
H

H
B
H
0
1
2
1
2
2
1

History

See also