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Clarifying snap behavior.
Alfonse (talk | contribs)
Cargo bays help platform and landing pad throughput.
 
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{{:Infobox:Cargo bay}}
{{:Infobox:Cargo bay}}
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{{About/Space age}}
{{About/Space age}}
'''Cargo bays''' extend the storage capability and rate of receiving items for a [[space platform hub]] or a [[cargo landing pad]]. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). The connection does not need to cover all 4 tiles of one side of the bay; it may only cover two tiles horizontally or vertically. There can be any number of bays attached to a hub/pad. The cargo bay snaps to a 2×2 grid, like the landing pad and [[rail]]s.


'''Cargo bays''' extend the storage capability and rate of receipt of items for a [[space platform hub]] or a [[cargo landing pad]]. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). The connection need not cover all 4 tiles of one side of the bay; it may only cover two tiles horizontally or vertically. There can be any number of bays attached to a hub/pad. The cargo bay snaps to a 2x2 grid, like the landing pad and [[rail]]s.
[[Inserters]] cannot interact with cargo bays at all; they can only interact with the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates a tradeoff between the ability to insert or remove items from the storage and the ability to expand that storage.


[[Inserters]] cannot act on cargo bays at all; they can only act on the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates tension between the ability to insert or remove items from the storage and the ability to expand that storage.
Cargo bays cannot be mined if the attached hub/pad's is so full that losing the bay's inventory expansion would cause it to be over-full.


Cargo bays cannot be deconstructed if the attached hub/pad's is so full that losing the bay's inventory expansion would cause it to be over-full.
Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of [[chests]], each cargo bay also increases the number of [[cargo pod]]s that can be received by the [[cargo landing pad]] or sent/received by a [[space platform]] at the same time. This is important for increasing overall item throughput of bases that rely on frequent orbital transport.


Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of [[chests]], each cargo bay also increases the number of [[cargo pod]]s that can be received from a [[space platform]] at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops.
== History ==
{{history|2.0.14|
* Changed cargo landing pad mining time to 1.}}


== History ==
{{history|2.0.11|
{{history|2.0.11|
* Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad.
* Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad.

Latest revision as of 15:49, 9 May 2025

Cargo bay

Recipe

10
+
20
+
5
+
20
1

Total raw

310
+
400
+
100
+
5
+
60

Map color

Health

1000
1300 1600
1900 2500

Inventory size bonus

20
26 32
38 50

Stack size

10

Rocket capacity

10

Dimensions

4×4

Mining time

1

Prototype type

cargo-bay

Internal name

cargo-bay

Required technologies

Produced by

Space Age expansion exclusive feature.

Cargo bays extend the storage capability and rate of receiving items for a space platform hub or a cargo landing pad. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). The connection does not need to cover all 4 tiles of one side of the bay; it may only cover two tiles horizontally or vertically. There can be any number of bays attached to a hub/pad. The cargo bay snaps to a 2×2 grid, like the landing pad and rails.

Inserters cannot interact with cargo bays at all; they can only interact with the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates a tradeoff between the ability to insert or remove items from the storage and the ability to expand that storage.

Cargo bays cannot be mined if the attached hub/pad's is so full that losing the bay's inventory expansion would cause it to be over-full.

Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of chests, each cargo bay also increases the number of cargo pods that can be received by the cargo landing pad or sent/received by a space platform at the same time. This is important for increasing overall item throughput of bases that rely on frequent orbital transport.

History

  • 2.0.14:
    • Changed cargo landing pad mining time to 1.
  • 2.0.11:
    • Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad.