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(Clarified how cargo bays work.)
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{{About/Space age}}
{{About/Space age}}


'''Cargo bays''' extend the storage capability and rate of receipt of items for a [[space platform hub]] or a [[cargo landing pad]]. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). There can be any number of bays attached to a hub/pad.
'''Cargo bays''' extend the storage capability and rate of receipt of items for a [[space platform hub]] or a [[cargo landing pad]]. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). The connection need not cover all 4 tiles of one side of the bay; it may only cover two tiles horizontally or vertically. There can be any number of bays attached to a hub/pad. The cargo bay snaps to a 2x2 grid, like the landing pad and [[rail]]s.


[[Inserters]] cannot act on cargo bays at all; they can only act on the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates tension between the ability to insert or remove items from the storage and the ability to expand that storage.
[[Inserters]] cannot act on cargo bays at all; they can only act on the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates tension between the ability to insert or remove items from the storage and the ability to expand that storage.
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Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of [[chests]], each cargo bay also increases the number of [[cargo pod]]s that can be received from a [[space platform]] at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops.
Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of [[chests]], each cargo bay also increases the number of [[cargo pod]]s that can be received from a [[space platform]] at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops.


Unlike most structures, the cargo bay snaps to a 2x2 grid and can only be connected to a space platform hub or cargo landing pad by either 2 tiles or 4 tiles.
== History ==
{{history|2.0.11|
* Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad.
}}


== History ==
{{history|2.0.7|
{{history|2.0.7|
* Introduced in [[Space Age]]{{SA}} expansion.
* Introduced in [[Space Age]]{{SA}} expansion.

Latest revision as of 02:36, 27 December 2024

Cargo bay.png
Cargo bay

Recipe

Time.png
10
+
Steel plate.png
20
+
Processing unit.png
5
+
Low density structure.png
20
Cargo bay.png
1

Total raw

Time.png
10
+
Steel plate.png
20
+
Processing unit.png
5
+
Low density structure.png
20

Map color

Health

Quality normal.png 1000
Quality uncommon.png 1300 Quality rare.png 1600
Quality epic.png 1900 Quality legendary.png 2500

Inventory size bonus

Quality normal.png 20
Quality uncommon.png 25 Quality rare.png 32
Quality epic.png 38 Quality legendary.png 50

Stack size

10

Rocket capacity

10

Dimensions

4x4

Mining time

1

Prototype type

cargo-bay

Internal name

cargo-bay

Required technologies

Space platform (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
No-building-material-icon.png
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You can help this wiki by expanding it.

Space Age expansion exclusive feature.


Cargo bays extend the storage capability and rate of receipt of items for a space platform hub or a cargo landing pad. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). The connection need not cover all 4 tiles of one side of the bay; it may only cover two tiles horizontally or vertically. There can be any number of bays attached to a hub/pad. The cargo bay snaps to a 2x2 grid, like the landing pad and rails.

Inserters cannot act on cargo bays at all; they can only act on the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates tension between the ability to insert or remove items from the storage and the ability to expand that storage.

Cargo bays cannot be deconstructed if the attached hub/pad's is so full that losing the bay's inventory expansion would cause it to be over-full.

Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of chests, each cargo bay also increases the number of cargo pods that can be received from a space platform at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops.

History

  • 2.0.11:
    • Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad.