Cargo bay: Difference between revisions
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{{:Infobox:Cargo bay}} | {{:Infobox:Cargo bay}} | ||
{{About/Space age}} | {{About/Space age}} | ||
'''Cargo bays''' extend the storage capability and rate of receiving items for a [[space platform hub]] or a [[cargo landing pad]]. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). The connection does not need to cover all 4 tiles of one side of the bay; it may only cover two tiles horizontally or vertically. There can be any number of bays attached to a hub/pad. The cargo bay snaps to a 2×2 grid, like the landing pad and [[rail]]s. | |||
[[Inserters]] cannot interact with cargo bays at all; they can only interact with the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates a tradeoff between the ability to insert or remove items from the storage and the ability to expand that storage. | |||
Cargo bays cannot be mined if the attached hub/pad's is so full that losing the bay's inventory expansion would cause it to be over-full. | |||
Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of [[chests]], each cargo bay also increases the number of [[cargo pod]]s that can be received from a [[space platform]] at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops. | Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of [[chests]], each cargo bay also increases the number of [[cargo pod]]s that can be received from a [[space platform]] at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops. | ||
== History == | |||
{{history|2.0.14| | |||
* Changed cargo landing pad mining time to 1.}} | |||
{{history|2.0.11| | |||
* Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad. | |||
}} | |||
{{history|2.0.7| | {{history|2.0.7| | ||
* Introduced in [[Space Age]]{{SA}} expansion. | * Introduced in [[Space Age]]{{SA}} expansion. |
Latest revision as of 20:40, 28 January 2025
Cargo bay |
Space Age expansion exclusive feature.
Cargo bays extend the storage capability and rate of receiving items for a space platform hub or a cargo landing pad. To provide this bonus, cargo bays must be placed either directly adjacent to a part of the hub/landing pad or to another cargo bay that itself is attached to the hub/pad (or to another bay that is attached... etc). The connection does not need to cover all 4 tiles of one side of the bay; it may only cover two tiles horizontally or vertically. There can be any number of bays attached to a hub/pad. The cargo bay snaps to a 2×2 grid, like the landing pad and rails.
Inserters cannot interact with cargo bays at all; they can only interact with the hub/pad. Since cargo bays must also be adjacent to the hub/pad, this creates a tradeoff between the ability to insert or remove items from the storage and the ability to expand that storage.
Cargo bays cannot be mined if the attached hub/pad's is so full that losing the bay's inventory expansion would cause it to be over-full.
Although the inventory size bonus is significantly less useful for a cargo landing pad compared to a similar number of chests, each cargo bay also increases the number of cargo pods that can be received from a space platform at the same time, which can improve the overall item throughput of bases that rely on frequent orbital supply drops.
History
- 2.0.14:
- Changed cargo landing pad mining time to 1.
- 2.0.11:
- Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad.