Rocket silo (research): Difference between revisions
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This calculation is for the base game, not SA. |
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{{:Infobox:Rocket silo (research)}} | {{:Infobox:Rocket silo (research)}} | ||
In the base game, the ''rocket silo'' technology is the final technology required to win the game. Because the [[rocket silo]] is at the end of a deep research tree, researching it and the techs leading up to it are a significant part of the cost of winning the game. | |||
In version 0 | In version 2.0, in the base game, the following science packs are required to research the rocket silo and all technologies leading up to it (with normal science cost): | ||
<div>{{Icon|Automation science pack}} × | <div>{{Icon|Automation science pack}} × 5450, {{Icon|Logistic science pack}} × 5265, {{Icon|Chemical science pack}} × 3350, {{Icon|Production science pack}} × 1600, {{Icon|Utility science pack}} × 1000</div> | ||
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Latest revision as of 20:14, 16 January 2026
| Rocket silo (research) |
- Base game
- Space Age mod
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Cost |
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| ✖ 1000 | |
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Prototype type |
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Internal name |
rocket-silo |
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Required technologies |
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Allows |
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Effects |
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Object description
In the base game, the rocket silo technology is the final technology required to win the game. Because the rocket silo is at the end of a deep research tree, researching it and the techs leading up to it are a significant part of the cost of winning the game.
In version 2.0, in the base game, the following science packs are required to research the rocket silo and all technologies leading up to it (with normal science cost):
× 5450, × 5265, × 3350, × 1600, × 1000