In other languages: Deutsch 日本語 Nederlands Polski Русский Українська 简体中文

Efficiency module 3: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
m (Category overhaul)
m (added that they reduce biochamber nutrient-consumption)
 
(5 intermediate revisions by 4 users not shown)
Line 2: Line 2:
{{:Infobox:Efficiency module 3}}
{{:Infobox:Efficiency module 3}}


The efficiency module reduces the cost of electricity to run the machine by 50%. Note that minimal energy usage is 20% of base energy usage.
'''Efficiency module 3''' reduces the electricity cost to run the machine by 50% of its base energy usage.<br>
They also reduce the [[Nutrients|nutrient]]{{SA}} consumption of the [[Biochamber|biochamber]]{{SA}}.
 
Note that minimal energy usage is 20% of base energy usage, but using more than 80% worth of efficiency modules makes sense if other modules are used, as they increase power usage and that effect is additive with the decrease from efficiency modules.
 
Efficiency modules also reduce pollution, because it is directly proportional to the machine's power consumption, see [[Pollution#Modules|pollution]].
 
== History ==
{{History|2.0.7|
* Changed all module-3 recipe to require only 4 (instead of 5) module-2 ingredients.
}}
 
{{history|0.13.0|
* Blueprints support modules.}}
 
{{history|0.7.0|
* Pollution mechanic introduced.}}
 
{{history|0.6.0|
* Introduced}}


== See also ==
== See also ==

Latest revision as of 10:59, 15 November 2024

Efficiency module 3.png
Efficiency module 3

Recipe

Time.png
60
+
Advanced circuit.png
5
+
Efficiency module 2.png
4
+
Processing unit.png
5
Efficiency module 3.png
1

Total raw

Time.png
1.5k
+
Copper plate.png
645
+
Iron plate.png
290
+
Plastic bar.png
210
+
Processing unit.png
25

Stack size

50

Rocket capacity

50

Energy consumption

Quality normal.png -50%
Quality uncommon.png -65% Quality rare.png -80%
Quality epic.png -95% Quality legendary.png -125%
(electric)

Prototype type

module

Internal name

efficiency-module-3

Required technologies

Efficiency module 3 (research).png
3

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Spidertron.png

Recipe

Time.png
60
+
Advanced circuit.png
5
+
Processing unit.png
5
+
Spoilage.png
5
+
Efficiency module 2.png
4
Efficiency module 3.png
1

Total raw

Time.png
1.5k
+
Copper plate.png
645
+
Iron plate.png
290
+
Plastic bar.png
210
+
Processing unit.png
25
+
Spoilage.png
5

Stack size

50

Rocket capacity

50

Energy consumption

Quality normal.png -50%
Quality uncommon.png -65% Quality rare.png -80%
Quality epic.png -95% Quality legendary.png -125%
(electric)

Prototype type

module

Internal name

efficiency-module-3

Required technologies

Efficiency module 3 (research).png
3

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Electromagnetic plant.png
Player.png

Efficiency module 3 reduces the electricity cost to run the machine by 50% of its base energy usage.
They also reduce the nutrient consumption of the biochamber.

Note that minimal energy usage is 20% of base energy usage, but using more than 80% worth of efficiency modules makes sense if other modules are used, as they increase power usage and that effect is additive with the decrease from efficiency modules.

Efficiency modules also reduce pollution, because it is directly proportional to the machine's power consumption, see pollution.

History

  • 2.0.7:
    • Changed all module-3 recipe to require only 4 (instead of 5) module-2 ingredients.
  • 0.13.0:
    • Blueprints support modules.
  • 0.7.0:
    • Pollution mechanic introduced.

See also