Health (research): Difference between revisions
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standard table for tech cost |
SteveCentra (talk | contribs) m Added that this is an infinite research, the player's starting health, and a link to the Player page for more context to the reader |
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{{:Infobox:Health (research)}} | {{:Infobox:Health (research)}} | ||
{{About/Space age}} | {{About/Space age}} | ||
Adds 50 health to the player per research. | Adds 50 health to the [[player]] per research level and can be researched infinitely. Players start with 250 health. | ||
{| class="wikitable" | {| class="wikitable" | ||
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== Trivia == | == Trivia == | ||
* Of the technologies that require science packs, this is one of only two technologies that do not require [[ | * Of the technologies that require science packs, this is one of only two technologies that do not require [[automation science pack]]s, with the other being [[Fish breeding (research)|fish breeding]]. | ||
== History == | == History == | ||
Latest revision as of 18:47, 18 December 2025
| Health (research) |
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Cost |
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| ✖ 100 | |
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Prototype type |
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Internal name |
health |
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Required technologies |
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Allows |
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Space Age expansion exclusive feature.
Adds 50 health to the player per research level and can be researched infinitely. Players start with 250 health.
| Technology | Cost | Effects |
|---|---|---|
| Health 1 | X 50 × 2(Level) (eg. 100 for level 1, 200 for level 2, 400 for level 3) |
50 per level |
Trivia
- Of the technologies that require science packs, this is one of only two technologies that do not require automation science packs, with the other being fish breeding.