Laser weapons damage (research): Difference between revisions
		
		
		
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 Research is exclusive to spage age - the base game one is energy weapons damage  | 
				 →See also:  link to energy weapons damage  | 
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== See also ==  | == See also ==  | ||
* [[Electric weapons damage (research)]]  | * [[Electric weapons damage (research)]]  | ||
* [[Energy weapons damage (research)]] — variant of the research without Space Age  | |||
* [[Research]]  | * [[Research]]  | ||
* [[Technologies]]  | * [[Technologies]]  | ||
{{TechNav}}  | {{TechNav}}  | ||
Latest revision as of 20:12, 9 May 2025
| Laser weapons damage (research) | 
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 Cost  | 
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| ✖ 100 | |
| 
 Prototype type  | 
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 Internal name  | 
 laser-weapons-damage-1  | 
| 
 Required technologies  | 
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 Allows  | 
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 Space Age expansion exclusive feature.
Laser weapons damage (research) affects the damage of laser weapons and distractor capsules.
| Technology | Cost | Per Level | Cumulative | 
|---|---|---|---|
| Laser weapons damage 1 | ✖ 100 | 20% | 20% | 
| Laser weapons damage 2 | ✖ 200 | 20% | 40% | 
| Laser weapons damage 3 | ✖ 300 | 30% | 70% | 
| Laser weapons damage 4 | ✖ 400 | 40% | 110% | 
| Laser weapons damage 5 | ✖ 500 | 50% | 160% | 
| Laser weapons damage 6 | ✖ 600 | 70% | 230% | 
| Laser weapons damage 7-∞ |        ✖  2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)  | 
70% per level | 230% + 70%*(Level-6)  | 
History
See also
- Electric weapons damage (research)
 - Energy weapons damage (research) — variant of the research without Space Age
 - Research
 - Technologies