Archive:Bullet shooting speed (research): Difference between revisions
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{{ | {{:Infobox:Bullet shooting speed (research)}} | ||
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The '''Bullet shooting speed''' technologies affects firerate of the [[Pistol]], [[Submachine gun]], [[Gun turret]], and [[Defender capsule]]. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Technology !! Cost !! Effects !! Cumulative <br/>effect | ! Technology !! Cost !! Effects !! Cumulative <br/>effect | ||
|- | |- | ||
| {{ | | {{Icontech|Bullet shooting speed (research)|1}} Bullet shooting speed 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>50</big> || 10% || 10% | ||
|- | |- | ||
| {{ | | {{Icontech|Bullet shooting speed (research)|2}} Bullet shooting speed 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>100</big> || 20% || 30% | ||
|- | |- | ||
| {{ | | {{Icontech|Bullet shooting speed (research)|3}} Bullet shooting speed 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>100</big> || 20% || 50% | ||
|- | |- | ||
| {{ | | {{Icontech|Bullet shooting speed (research)|4}} Bullet shooting speed 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>200</big> || 30% || 80% | ||
|- | |- | ||
| {{ | | {{Icontech|Bullet shooting speed (research)|5}} Bullet shooting speed 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} ✖ <big>200</big> || 30% || 110% | ||
|- | |- | ||
| {{ | | {{Icontech|Bullet shooting speed (research)|6}} Bullet shooting speed 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>400</big> || 40% || 150% | ||
|- | |- | ||
|} | |} | ||
== History == | |||
{{history|0.17.0| | |||
* Removed due to military technology balance rework.}} | |||
== See also == | == See also == | ||
* [[Research]] | * [[Research]] | ||
* [[ | * [[Technologies]] | ||
* [[Bullet damage]] | * [[Weapon shooting speed (research)]] | ||
* [[Physical projectile damage (research)]] | |||
* [[Archive:Bullet damage (research)]] | |||
{{TechNav|category=false}} |
Latest revision as of 14:18, 31 October 2024
Bullet shooting speed (research) has been archived. |
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The information on this page pertains to a previous version of the game. It may be incorrect, or concern a removed/changed feature. |
Bullet shooting speed |
Cost |
|
✖ 50 | |
Prototype type |
|
Internal name |
bullet-speed-1 |
Required technologies |
|
Allows |
|
The Bullet shooting speed technologies affects firerate of the Pistol, Submachine gun, Gun turret, and Defender capsule.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Bullet shooting speed 1 | ✖ 50 | 10% | 10% |
Bullet shooting speed 2 | ✖ 100 | 20% | 30% |
Bullet shooting speed 3 | ✖ 100 | 20% | 50% |
Bullet shooting speed 4 | ✖ 200 | 30% | 80% |
Bullet shooting speed 5 | ✖ 200 | 30% | 110% |
Bullet shooting speed 6 | ✖ 400 | 40% | 150% |
History
- 0.17.0:
- Removed due to military technology balance rework.