Archive:Bullet shooting speed (research): Difference between revisions
Jump to navigation
Jump to search
(Changed links going to the redirect High tech science pack to go to Utility science pack.) |
(disabled categories) |
||
Line 26: | Line 26: | ||
* [[Bullet damage (research)|Bullet damage]] | * [[Bullet damage (research)|Bullet damage]] | ||
{{TechNav}} | {{TechNav|category=false}} |
Revision as of 15:43, 24 September 2023
Bullet shooting speed (research) has been archived. |
---|
The information on this page pertains to a previous version of the game. It may be incorrect, or concern a removed/changed feature. |
Bullet shooting speed |
Cost |
|
✖ 50 | |
Prototype type |
|
Internal name |
bullet-speed-1 |
Required technologies |
|
Allows |
|
The Bullet shooting speed technologies affects firerate of the Pistol, Submachine gun, Gun turret, and Defender capsule.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Bullet shooting speed 1 | ✖ 50 | 10% | 10% |
Bullet shooting speed 2 | ✖ 100 | 20% | 30% |
Bullet shooting speed 3 | ✖ 100 | 20% | 50% |
Bullet shooting speed 4 | ✖ 200 | 30% | 80% |
Bullet shooting speed 5 | ✖ 200 | 30% | 110% |
Bullet shooting speed 6 | ✖ 400 | 40% | 150% |