Prototype/Item: Difference between revisions

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(Flags are optional)
m (prototype/item.can_be_mod_opened is used to raise events.on_mod_item_opened)
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{{Prototype property|can_be_mod_opened|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|can_be_mod_opened|[[Types/bool|bool]]|false|optional=true}}
Only works for [[Prototype/SelectionTool]] and derived classes.
Only works for [[Prototype/SelectionTool]] and derived classes.<br />
This property corresponds to the following event in the lua api: [https://lua-api.factorio.com/latest/events.html#on_mod_item_opened defines.events.on_mod_item_opened]


{{Prototype property|default_request_amount|[[Types/ItemCountType|ItemCountType]]|The stack size of this item.|optional=true}}
{{Prototype property|default_request_amount|[[Types/ItemCountType|ItemCountType]]|The stack size of this item.|optional=true}}

Revision as of 19:45, 21 November 2019

Template:Prototype parent Possible configuration for all items.

Template:Prototype TOC

Extensions

Mandatory properties

Inherits all properties from PrototypeBase.

Template:Prototype property

Template:Prototype property Count of items of the same name that can be stored in one inventory slot. Must be 1 when stackable is false.

 stack_size = 64

Optional properties

Template:Prototype property Name of prototype/Entity that can be built using this item

 place_result = "wooden-chest"

Template:Prototype property

Template:Prototype property Empty text of subgroup is not allowed. (You can ommit the definition to get the default "other").

Template:Prototype property

Template:Prototype property Specifies some properties of the item.

 flags = { "hidden" }

Template:Prototype property

Template:Prototype property

Template:Prototype property Only works for Prototype/SelectionTool and derived classes.
This property corresponds to the following event in the lua api: defines.events.on_mod_item_opened

Template:Prototype property

Template:Prototype property

Template:Prototype property Mandatory when fuel_acceleration_multiplier, fuel_top_speed_multiplier, fuel_emissions_multiplier, or fuel_glow_color are used. Amount of energy it gives when used as fuel.

Template:Prototype property Must exist when a fuel_value is defined. Name of one of the fuel categories.

Template:Prototype property The item that is the result when this item gets burned as fuel.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property Colors the glow of the burner energy source when this fuel is burned.

Template:Prototype property Used to give the item multiple different icons so that they look less uniform on belts etc. For inventory icons and similar, icon/icons will be used. Maximum number of variations is 16.

Template:Prototype property A dark background sprite. Uses dark_background_icons instead of icons and dark_background_icon instead of icon. Inside dark_background_icons, the property for the file path is dark_background_icons instead of icons.

Template:Prototype property

Template:Prototype property