Modular armor/zh: Difference between revisions
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[[Modular armor]] has been introduced in 0.7. This feature provides armor and equipment enhancing the players character. After adding some power supplying equipment a shield or weapon or other helpful equipment can be used. | [[Modular armor]] has been introduced in 0.7. This feature provides armor and equipment enhancing the players character. After adding some power supplying equipment a shield or weapon or other helpful equipment can be used. | ||
Revision as of 16:21, 17 November 2014
Modular armor has been introduced in 0.7. This feature provides armor and equipment enhancing the players character. After adding some power supplying equipment a shield or weapon or other helpful equipment can be used.
Basic
Armor
Iron armor and Heavy armor are not able to use equipment.
Item | Total raw | Resistances | Durability | Grid |
---|---|---|---|---|
Basic modular armor | Acid: 5/30%
Explosion: 10/30% Physical: 6/30% |
10000 | 5 x 5 | |
能量装甲 | Acid: 7/30%
Explosion: 15/30% Physical: 8/30% |
15000 | 7 x 7 | |
能量装甲MK2 | Acid: 10/40%
Explosion: 20/50% Physical: 10/40% |
20000 | 10 x 10 |
Equipment
Item | Total raw | Description | Size |
---|---|---|---|
Night vision | Providing better sight at night. | 2 x 3 | |
能量盾模块 | Providing 50 shield while consuming 20 J per unit. | 2 x 2 | |
能量盾模块MK2 | Providing 150 shield while consuming 30 J per unit. | 2 x 2 | |
Battery MK1 | Providing 1 kJ energy capacity. | 1 x 2 | |
Battery MK2 | Providing 5 kJ energy capacity. | 1 x 2 | |
太阳能模块 | Providing 10 W power for use of other armor modules. | 1 x 1 | |
聚变堆模块 | Providing 750 W power for use of other armor modules. | 4 x 4 | |
激光防御模块 | Inflicting 5 laser damage. | 2 x 3 | |
放电防御模块 | Inflicting 30 laser damage when activated by Basic electric discharge defense remote. | 3 x 3 | |
Basic exoskeleton equipment | Providing 30% movement bonus. | 2 x 4 |