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Fuel

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Revision as of 17:38, 10 November 2024 by Teggles (talk | contribs) (Order the fuel table as shown in game (no other changes). This is much easier to read and more "correct". Now the table is sortable, readers can still sort by energy if they want to.)
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Fuel can be inserted into burner devices and burned to power them. Different fuels provide different amounts of energy, measured in megajoules (MJ).

Burnable fuel

The most common fuel type is burner fuel.

This is a list of all items usable as fuel in burner devices:

Item Fuel value Fuel value per raw total Fuel value
per stack
Vehicle
acceleration
Vehicle
top speed
Train max speed1
Wood.png
Wood
2 MJ 2 MJ per wood 200 MJ 100% 100% 259.2 km/h (72 m/s)
Coal.png
Coal
4 MJ 4 MJ per coal 200 MJ 100% 100% 259.2 km/h (72 m/s)
Solid fuel.png
Solid fuel
12 MJ 0.96 MJ per unit of crude oil2, or
8.7 MJ per coal3
600 MJ 120% 105% 272.2 km/h (~75.6 m/s)
Carbon.png
Carbon
2 MJ 2 MJ per carbon 300 MJ 100% 100% 259.2 km/h (72 m/s)
Rocket fuel.png
Rocket fuel
100 MJ 0.8 MJ per unit of crude oil2 1 GJ 180% 115% 298.1 km/h (83 m/s)
Nuclear fuel.png
Nuclear fuel
1.21 GJ 9.68 MJ per unit of crude oil2, and
40.89 MJ per uranium ore4
1.21 GJ 250% 115% 298.1 km/h (83 m/s)
Yumako seed.png
Yumako seed
4 MJ 4 MJ per seed 40 MJ 100% 100% 259.2 km/h (72 m/s)
Jellynut seed.png
Jellynut seed
4 MJ 4 MJ per seed 40 MJ 100% 100% 259.2 km/h (72 m/s)
Tree seed.png
Tree seed
100 kJ 50 kJ per wood 1 MJ 100% 100% 259.2 km/h (72 m/s)
Yumako.png
Yumako
2 MJ 2 MJ per yumako 100 MJ 100% 100% 259.2 km/h (72 m/s)
Jellynut.png
Jellynut
10 MJ 10 MJ per nut 500 MJ 100% 100% 259.2 km/h (72 m/s)
Spoilage.png
Spoilage
250 kJ 250 kJ per spoilage 50 MJ 50% 50% 129.6 km/h (36 m/s)
Yumako mash.png
Yumako mash
1 MJ 1 MJ per mash 100 MJ 100% 100% 259.2 km/h (72 m/s)
Jelly.png
Jelly
1 MJ 1 MJ per jelly 100 MJ 100% 100% 259.2 km/h (72 m/s)
Biter egg.png
Biter egg
6 MJ 6 MJ per egg 600 MJ 100% 100% 259.2 km/h (72 m/s)
Pentapod egg.png
Pentapod egg
5 MJ 5 MJ per egg 500 MJ 100% 100% 259.2 km/h (72 m/s)

(1) For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 tiles per second at full speed, and so on.

(2) This assumes all crude oil is processed completely into solid fuel using advanced oil processing and heavy oil cracking as intermediate steps, but not light oil cracking. More efficient methods are possible; in practice, the petroleum gas is more likely to be used for something other than solid fuel.

(3) Using coal liquefaction and heavy oil cracking, converting all light oil and petroleum gas into solid fuel. Does not include energy requirements of refining/mining.

Other fuel types

These fuels are consumed by specific entities and cannot be placed into standard burners.

Item Fuel type Fuel value Fuel value
per stack
Consumed by Consumption rate
(watts)
Consumption rate
(items)
Uranium fuel cell.png
Uranium fuel cell
Nuclear fuel 8 GJ1 400 GJ
Nuclear reactor.png
Nuclear reactor
40 MW 1 per 200s
Thruster fuel.png
Thruster fuel
Fluid2 50 kJ
Thruster.png
Thruster
0.3 MW - 6.0 MW 6/s - 120/s
Thruster oxidizer.png
Thruster oxidizer
Fluid2 50 kJ
Thruster.png
Thruster
0.3 MW - 6.0 MW 6/s - 120/s
Nutrients.png
Nutrients
Nutrients 2 MJ 200 MJ
Biochamber.png
Biochamber
500 kW 1 per 4s
Bioflux.png
Bioflux
Food 6 MJ 600 MJ
Captive biter spawner.png
Captive biter spawner
100 kW 1 per 60s

(1) This is 507 MJ per raw uranium ore assuming that all U-238 is enriched, all depleted uranium fuel cells are reprocessed, and there is no reactor neighbor bonus.

(2) Thruster fuel and oxidizer have a fuel value but technically do not have a fuel type. Since they can only be consumed by thrusters which require specific fluids, they are effectively their own fuel types.

Consumption

The following formula can be used to find how long a fuel will last in a device: Burn time (s) = Fuel value (MJ) ÷ Energy consumption (MW)

Trivia

  • Though the top speeds given by solid fuel, rocket fuel and nuclear fuel are presented as +5%, +15% and +15% respectively, this seems to only be true for trains. The top speeds for cars and tanks are instead approximately +9.5%, +34% and +58% respectively when these fuels are used.

History

  • 0.15.0:
    • Fuel type affects vehicle acceleration and top speed.

See also