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  • {{:Infobox:Gun turret (research)}}
    257 bytes (15 words) - 05:49, 22 January 2022
  • {{:Infobox:Gun turret (research)}} '''Gun turrets''' are easy to research, and very useful early game, as they allow the player to set up automatic d
    250 bytes (34 words) - 21:02, 23 November 2020
  • {{:Infobox:Laser shooting speed (research)}} ...oot faster, they will require more power to operate effectively. Thus, the research raises their power consumption from 1.2MW (no upgrades) to 3.8MW (all upgra
    3 KB (344 words) - 17:18, 11 March 2021
  • Gun turrets are defensive structures and are the first automatic defense to be unlocked ...te as the human-portable [[submachine gun]]. [[Physical projectile damage (research)]] upgrades both the base damage of the ammunition and the damage of the tu
    2 KB (217 words) - 23:42, 30 April 2020
  • ...o them. This bonus is multiplicative, it stacks with the bonus damage from research. Unlike the laser and gun turrets, flamethrower turrets do not have a instantaneously hitting projectile, instead firing a stream o
    3 KB (484 words) - 11:57, 3 September 2022
  • ...m with a single hit, and have a modest area of effect. Infinitely-stacking research upgrades are available for range and firing speed, but not damage. ...imits on how many may be built or where and, being ammunition-based, these turrets do not require electric power to operate.
    4 KB (611 words) - 01:44, 1 March 2021
  • {{Languages}}{{:Infobox:Refined flammables (research)}} ...e of all flammables, including handheld flamethrower ammo and flamethrower turrets.
    2 KB (264 words) - 23:11, 23 March 2023
  • ...battery]] and [[Personal battery MK2]]. For the technology, see [[battery (research)]].'' ...es, including the [[utility science pack]] which is required for late-game research, and the [[flying robot frame]], which is required to build [[logistic robo
    1 KB (174 words) - 04:19, 3 November 2022
  • {{Languages}}{{:Infobox:Weapon shooting speed (research)}} ...ells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots.
    3 KB (268 words) - 19:27, 12 April 2024
  • {{Languages}}{{:Infobox:Physical projectile damage (research)}} ...ile damage (research)''' affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.
    3 KB (313 words) - 17:14, 19 October 2020
  • ...m with a single hit, and have a modest area of effect. Infinitely-stacking research upgrades are available for range and firing speed, but not damage. ...ut deployed as a static structure like [[Gun turret|other]] [[Laser turret|turrets]].
    7 KB (1,085 words) - 21:28, 9 April 2024
  • ...ength through the entire game, unlocking more bullet choices, gun choices, turrets, etc. It is the only type of science pack that is optional, in that it is n * [[Research]]
    2 KB (278 words) - 23:21, 17 September 2020
  • ...magelink|Advanced oil processing}}<br>(requires [[Advanced oil processing (research)]]) | {{imagelink|Coal liquefaction}}<br>(requires [[Coal liquefaction (research)]])
    2 KB (335 words) - 08:41, 3 July 2023
  • ...rmor]], [[Toolbelt_(research)|toolbelt research]], or [[Logistic_robotics_(research)|logistic trash slots]]). Similar to the stationary radar, the character co ...g|Different possible colors of players, cars, tanks, gun turrets and laser turrets. <small>(Pre 0.17)</small>
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ...: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| c *8 gun turrets, 50 walls, 20 repair packs, and 20 lamps
    8 KB (1,165 words) - 13:29, 16 December 2023
  • * Turrets (and other projectiles) also perform work by converting the chemical energy * [[Lab]]s perform work by converting science packs and electricity into research.
    7 KB (1,201 words) - 19:00, 24 September 2023
  • * Stone walls now need [[Research]] to unlock.}}
    3 KB (465 words) - 16:14, 3 October 2023
  • * Aug 03 FFF #254: [https://www.factorio.com/blog/post/fff-254 No research queue for you] ...b 02 FFF #228: [https://www.factorio.com/blog/post/fff-228 High resolution turrets]
    5 KB (657 words) - 10:50, 27 August 2023
  • ...serter]] and [[Worker robot cargo size (research)|robot]] stack size bonus research topics.) Inserters and logistic robots can be boosted with research to hold and transfer more items, see:
    7 KB (1,002 words) - 19:33, 26 January 2024
  • * Pick up as many items as their [[inserter capacity bonus (research)|stack size]] allows at once, if they do not have to wait too long to pick ...t the ingredients for 2 research units and at most the ingredients for 100 research units.
    20 KB (2,989 words) - 09:29, 10 November 2023

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