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  • ...ed, and can be used to protect parts of the factory from enemies. Although walls have less health than most defensive structures, their high damage resistan ...ayer to pass through walls. Gates share the same health and resistances as walls and automatically close for enemies if not connected to the [[circuit netwo
    3 KB (465 words) - 16:14, 3 October 2023
  • It is used for [[research]] that allows the player to advance their military strength through the ent | || ||colspan="10"| {{Icon|Stone brick|750}}
    2 KB (278 words) - 23:21, 17 September 2020
  • ...: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| c *50 burner mining drills, 50 electric mining drills, 35 stone furnaces, 20 steel furnaces, and 8 electric furnaces
    8 KB (1,165 words) - 13:29, 16 December 2023
  • ...25px]] ) in the [[shortcut bar]]. (Available once [[Construction robotics (research)|construction robotics]] is researched in at least one game.) ...construction that consisted exclusively of items, for example picking up [[stone]] from the ground, cannot be undone.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • * More high-resolution sprites, notably walls, gates, turrets, belts, biters, spawners, electric poles, worms, spitters. * Research Revolution
    7 KB (896 words) - 18:58, 24 September 2023
  • * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.c * Fixed tight-spot scenario missing walls around trees. ([https://forums.factorio.com/26922 more])
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed various replay desynchronizations related to research. * Fixed placement of rocks (getting rid of stone rings, [http://www.factorioforums.com/forum/viewtopic.php?f=7&t=3208 more])
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * entity.teleport is no longer permitted for walls, transport belts or entities with fluid boxes. The method returns false in * Additional research related fixes, to make different research of different forces to work correctly (independenly).
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed wall related consistency check related to modded walls with altered collision boxes. ([https://forums.factorio.com/60677 more]) * Fixed that modded infinite inserter stack size research would wrap around instead of maxing out. ([https://forums.factorio.com/6061
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed that research bonus could be set to negative. ([https://forums.factorio.com/51114 more]) * Fixed that walls and pipes built from blueprints could mark trees/rocks for deconstruction b
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.factorio.com/109866 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • ...d ability to shift click a research in the technology screen to start that research. * Fixed that the research screen would show a technology as "available" when it was queued. ([https:/
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed that clicking a technology in the research queue, holding the mouse down and moving it over the cancel button would ma * Fixed that artillery turrets didn't fully use the shooting speed research. ([https://forums.factorio.com/87140 more])
    89 KB (12,579 words) - 14:47, 24 September 2023