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  • The associated script event will fire when satisfied and pass through to normal game events (default).
    1 KB (169 words) - 10:42, 21 September 2023
  • * Using the Everything output with "Input count" will pass all non-zero input values to the output as long as the condition is true. U ...will re-apply the comparison for each input signal individually, and will pass the selected output for each input that passes the conditional.
    6 KB (870 words) - 16:38, 31 January 2024
  • ...in white. A train in automatic mode will not drive on a track if it would pass a signal on the left side unless there is also a signal on the right side a ...span>''' - A train is not able to stop before the monitored block and will pass the signal. The [[debug mode|debug option]] <code>show-train-braking-distan
    3 KB (563 words) - 15:19, 19 March 2021
  • ...of the [[steam engine]]. Boilers have 2 water connectors, allowing them to pass water through to other adjacent equipment, but only 1 steam connector for o
    2 KB (270 words) - 09:03, 22 June 2021
  • Trains will attempt to avoid routes that pass through stops that are not designated as the next destination. This is repr Train stops can be used to pass circuit signals to trains, read train contents, or uniquely identify trains
    6 KB (977 words) - 00:31, 17 March 2024
  • * As of August 2023, development is at the end of step 5 "First pass of tweaking" out of 7 total steps until release. ([https://www.factorio.com
    3 KB (396 words) - 19:02, 28 December 2023
  • ...rack. A train in automatic mode will not drive through a track if it would pass a signal on the left side unless there is also a signal on the right side a ...gnal, it will reserve all blocks on the path and not allow other trains to pass through a block until it leaves the block. A chain signal which leads to a
    12 KB (2,049 words) - 15:56, 3 February 2023
  • [[Gate]]s can be constructed to allow the player to pass through walls. Gates share the same health and resistances as walls and aut
    3 KB (465 words) - 16:14, 3 October 2023
  • ...e fluid connectors will appear on the mining drill. The mining drills will pass excess sulfuric acid to each other when these connectors are aligned, allow
    3 KB (430 words) - 14:42, 15 September 2023
  • ...areful to ensure they do not let enemy forces in accidentally, as they may pass through when the gate is down.
    3 KB (557 words) - 08:40, 22 June 2021
  • ...age est l'utilisation d'une seule ligne de train à double-sens avec des by-pass occasionnels. Voici un exemple d'une situation bloquée avec des signaux no
    4 KB (575 words) - 15:19, 19 March 2021
  • * A train can only pass a signal on the right of the track, or if there is a signal on both sides o It is also possible to set no wait condition, this causes the train to simply pass by the station without stopping.
    16 KB (2,647 words) - 13:11, 15 April 2024
  • * '''Input''': Returns true if ''all'' input signals pass the condition, or if there are ''no'' input signals, otherwise it returns f ...ator as long as the set logic condition is true. This can also selectively pass or 'gate' inputs only when desired. This could be used to sequentially poll
    15 KB (2,401 words) - 13:35, 8 May 2023
  • * Gates now open in time for the car to pass through.
    5 KB (776 words) - 10:19, 2 October 2023
  • ...circuit network will know about the fluid level in every storage tank and pass this information to every pump. ...eans that when the gate is closed, the signal will be green and trains can pass freely, but when the player approaches the gate and it opens for them, the
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ...ally a multiple of four as that is the length one [[underground belt]] can pass under.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • : This is speed × density. It describes how many items pass by at a given time.
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ...r which are connected together by junctions form a network, i.e. they will pass their signals to each other. For example, if two red wires are connected t
    21 KB (3,366 words) - 12:39, 4 March 2024
  • * As of August 2023, development is at the end of step 5 "First pass of tweaking" out of 7 total steps until release. [https://factorio.com/blog
    19 KB (2,972 words) - 00:31, 27 April 2024
  • * Fixed signals letting trains pass when the circuit network changes. ([https://forums.factorio.com/28923 more] ...ed on_pre_entity_settings_pasted and on_entity_settings_pasted events that pass the source and destination entities involved.
    80 KB (11,528 words) - 14:46, 24 September 2023

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