Search results

Jump to navigation Jump to search
Results 1 – 20 of 20
Advanced search

Search in namespaces:

  • {{:Infobox:Landfill}} ...illed area is indistinguishable from normal terrain in terms of mechanics; it can be normally built and walked over.
    890 bytes (127 words) - 00:35, 9 April 2020
  • ...hat can be placed by the player to modify the 'floor' of the game world. [[Landfill]] places a ground tile that converts [[water]] to buildable ground. The oth | [[Landfill]] || Ground || N/A
    5 KB (722 words) - 17:18, 24 September 2023
  • ...found on the map. It is used for crafting [[stone furnace]]s, [[rail]]s, [[landfill]], and can be smelted into [[stone brick]]s in a [[furnace]].
    666 bytes (83 words) - 10:38, 25 August 2018
  • ...]s. The specific heat capacity of water is <code>200J / Δ°C / unit</code>. It takes 200 joules to heat one unit of water by one degree Celsius. ...ngs. The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.
    3 KB (388 words) - 16:39, 18 March 2022
  • ...object that accepts liquids]]. It produces 1200 units of water per second. It does not require [[electric system|electricity]] or [[fuel]] to operate. ...e pump by using [[landfill]] will rename the pump to "Water well pump" and it will keep producing water.
    2 KB (263 words) - 09:14, 5 March 2020
  • ...la in [[steam/it|vapore]] tramite [[boiler/it|caldaia]] o [[heat exchanger/it|scambiatore di calore]]. La capacità termica specifica dell'acqua è <code ...ionando [[landfill/it|riempimenti di terra]] sopra di esse. L' [[pollution/it|inquinamento]] farà diventare verde l'acqua nelle vicinanze, che è un eff
    2 KB (350 words) - 17:15, 24 March 2023
  • ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping ...world are stored at any given time. Once the appropriate copy is selected, it can be placed with {{Keybinding|lmb}}. When a blueprint is placed, [[ghost]
    7 KB (1,168 words) - 19:20, 12 April 2024
  • {{Achievement|you-are-doing-it-right}} * Landfill can be built by construction robots and be included in blueprints.}}
    4 KB (502 words) - 10:28, 23 April 2024
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" feature ** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...e dropped into the player's inventory for later use. Once in the inventory it can be pinned to a [[quickbar]] slot.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ...on the map, when "alt-view" is on (default [[Keyboard bindings|Alt-Key]]). It appears as a red colored blocky cloud. It is produced by many buildings involved in processing items and spreads outw
    9 KB (1,341 words) - 17:14, 22 February 2024
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    19 KB (2,972 words) - 00:31, 27 April 2024
  • ...um]], [[pipe]] (regular), all [[Belt transport system|belts]], [[wall]], [[landfill]]. ...2 to multiples of 10. This change was mainly made because most people find it more intuitive to calculate numbers in a base-10 system.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024