Search results

Jump to navigation Jump to search
Results 1 – 21 of 109
Advanced search

Search in namespaces:

  • When this flag is set, it will internally set these flags: When this flag is set, it will internally set these flags:
    3 KB (329 words) - 10:42, 21 September 2023
  • ...oducing alerts in the form of sound, and elements on nearby players' guis. It can be connected to the circuit network to produce an alert when a signal d == GUI and configuration ==
    2 KB (378 words) - 17:16, 31 July 2023
  • [[File:Blueprint_library.png|thumb|right|The blueprint library GUI.]] ...ing|B}} by default. On the [[Nintendo Switch version|Nintendo Switch]] the GUI can be opened via a button in the [[quick panel]].
    2 KB (347 words) - 18:01, 13 December 2022
  • ...panel''' is a radial menu in the [[Nintendo Switch version]] of the game. It replaces the [[quickbar]], [[shortcut bar]] and buttons above the minimap f It is open while holding {{Keybinding|L}} (left bumper). The different tabs of
    4 KB (573 words) - 09:14, 2 June 2023
  • ..., but can contain an unlimited amount of any of them. Also just like them, it can be stored in the [[blueprint library]] to prevent inventory space usage ...switching to a nested book, that book is switched to the first (last) item it contains, and scrolling further switches through that nested book's items u
    3 KB (540 words) - 17:46, 11 March 2021
  • A speech bubble. It floats in the world and can display text. Needs a style of the type "speech_bubble_style", defined inside the gui styles.
    1 KB (197 words) - 10:43, 21 September 2023
  • ...rks without the need for a specific input, and can be turned on/off in the GUI manually. Most common uses include testing of composed circuitry or changin ...f a combinator is desired to be switched on/off remotely or automatically, it is recommended to channel its output through a decider combinator. Unlike t
    2 KB (243 words) - 17:17, 17 December 2021
  • == "hide-from-bonus-gui" == Item will not appear in the bonus gui.
    2 KB (378 words) - 10:42, 21 September 2023
  • Alternate expressions can be made available in the map generator GUI by setting their <code>intended_property</code> to the name of the property ...make the expression show up as an option in the map generator GUI, unless it is the only expression with that
    7 KB (974 words) - 10:43, 21 September 2023
  • === The replay GUI === A simple control GUI is available to control replay playback:
    4 KB (631 words) - 11:33, 1 March 2024
  • * Fixed bug of crash (and other problems) when riding rolling stock after it was rotated. * Smaller inserter bounding box, so it is easier to run through the factory.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...the format required to display mod changelogs in the in-game mod browsing GUI. The changelog.txt file needs to be located in the root of the mod folder ( ...torio.com/ mod portal] website does ''not'' require this changelog format, it will display the changelog.txt content as plain text.
    5 KB (783 words) - 20:42, 13 November 2023
  • ...t behave as expected because the game always scales the sprite to fill the GUI slot. ...e this shortcut can be used. Once a shortcut is unlocked in one save file, it is unlocked for all future save files.
    5 KB (655 words) - 10:43, 21 September 2023
  • ...of icons for accessing regularly used features with a simple mouse click. It is always visible at the bottom of the screen, appearing to the right of th On the [[Nintendo Switch version|Nintendo Switch]], this GUI is replaced by the [[quick panel]].
    2 KB (321 words) - 17:56, 13 December 2022
  • ...customized. Furthermore, the stop can be named, with [[rich text]] making it possible to further customize the name, such as by adding item icons. ...ssible stop in the scheduling area of a [[Railway#Train_schedule|train]]'s GUI. This can be used to create loading and unloading stations for trains.
    6 KB (977 words) - 00:31, 17 March 2024
  • ...above the minimap. On the [[Nintendo Switch version|Nintendo Switch]] the GUI can be opened via a button in the [[quick panel]]. ...itional tabs. The fluids tab works similarly to the production tab in that it shows produced and consumed fluids. This includes steam that is created to
    2 KB (404 words) - 18:01, 13 December 2022
  • * Fixed the stuck assembling machines. (It affected saves where assembling machines had items inside, the order of ite * Fixed crash when restarting the game with technology GUI opened.
    5 KB (692 words) - 14:47, 24 September 2023
  • Specifies the ordering in the [[map generator]] gui. ...scale" in the map generator GUI. So a water scale that shows as 50% in the GUI is a value of <code>1/0.5 = 2</code> for <code>terrain_segmentation</code>.
    5 KB (777 words) - 10:42, 21 September 2023
  • ...[[storage]] — it has no input and no output, depending on pressure to fill it, essentially acting as a large [[pipe]]. ...ll only be filled to the same percentage of capacity as pipes that lead to it. A pipe that carries about 50 water will fill the tank to about 50% of its
    3 KB (493 words) - 14:49, 5 February 2024
  • The '''filter inserter''' is an upgraded [[fast inserter]]. It has the same speed as a fast inserter, but has a configurable filter that a [[File:filter_inserter_gui.png|frame|none|Filter inserter GUI]]
    1 KB (147 words) - 04:30, 16 September 2019

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)