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  • {{:Infobox:Refined concrete}} ...ifferently; the tank is only affected by a 20% bonus, for example. Refined concrete has no effect on the movement speed of [[enemies]].
    1 KB (147 words) - 18:52, 16 March 2022
  • {{:Infobox:Concrete}} ...fected differently; the tank is only affected by a 20% bonus, for example. Concrete has no effect on the movement speed of [[enemies]].
    2 KB (196 words) - 18:52, 16 March 2022
  • ...stone products, notably [[concrete]]. It is more material efficient to use concrete for paths, as double the amount of tiles are produced from the same amount * All terrains, including stone path and concrete, have transitions with water.}}
    2 KB (262 words) - 13:21, 23 October 2023
  • ...it|piastre di ferro]], è inoltre richiesto nella produzione del [[concrete/it|cemento]].
    336 bytes (48 words) - 12:55, 9 March 2023
  • ...melted into [[iron plate]]s in a [[furnace]], and is also a component in [[concrete]].
    217 bytes (34 words) - 17:42, 7 November 2018
  • ...|right|400px|An example of using [[refined concrete]] and [[refined hazard concrete]] for aesthetic design and to improve walking speed around a [[mining]] out | [[Concrete]] || Path || +40%
    5 KB (722 words) - 17:18, 24 September 2023
  • ...n Factorio; the others being the [[tank]] and the [[spidertron]]. Although it requires fuel, driving a car is much faster than running, letting the playe ...and its contents. If the car is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed.
    5 KB (776 words) - 10:19, 2 October 2023
  • ...spidertron]], are the three non-rail vehicles in Factorio. In multiplayer, it is possible for a [[player]] to enter a tank alongside another player. The ...killed. Tanks will change color based on the color of the player who drove it last.
    6 KB (896 words) - 16:56, 29 October 2021
  • * It stinks and they don't like it |Concrete || 0.0 || 0.0
    7 KB (333 words) - 17:42, 27 April 2019
  • ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used [[File:cursor_ghost.png|frame|right|The cursor as it appears prior to placing an entity ghost.]]
    5 KB (820 words) - 18:59, 24 September 2023
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" feature ** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...e dropped into the player's inventory for later use. Once in the inventory it can be pinned to a [[quickbar]] slot.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ...on the map, when "alt-view" is on (default [[Keyboard bindings|Alt-Key]]). It appears as a red colored blocky cloud. It is produced by many buildings involved in processing items and spreads outw
    9 KB (1,341 words) - 17:14, 22 February 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...[[processing unit]], [[iron gear wheel]], [[stone brick]], all types of [[concrete]], both isotopes of [[Uranium processing|processed uranium]], [[pipe]] (reg ...2 to multiples of 10. This change was mainly made because most people find it more intuitive to calculate numbers in a base-10 system.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ** Change the way it works * First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space).
    7 KB (896 words) - 18:58, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    19 KB (2,972 words) - 00:31, 27 April 2024
  • | Prototype name of the tile (e.g. "concrete") ...ctual point where a wire is connected to. Contains information about where it is connected to.
    17 KB (2,426 words) - 22:10, 20 February 2024
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023

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