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  • The radar reveals the map for the force it belongs to. ...umulators. Seven solar panels and five accumulators is the most efficient; it gives the radar full power all but a short time in the morning, but never d
    6 KB (1,016 words) - 01:15, 6 November 2022
  • ...es diameter (100 tiles in each direction, bounded to the matching [[#Chunk|chunk]]). * It takes about 1 minutes and 52 seconds for a player to run 1000 tiles without
    5 KB (743 words) - 19:05, 24 September 2023
  • ...is shown on the map and explores every chunk as it travels to its target. It deals enough damage to destroy any [[enemies|enemy]] nest or worm in one sh
    833 bytes (126 words) - 12:04, 3 December 2018
  • ...on the map, when "alt-view" is on (default [[Keyboard bindings|Alt-Key]]). It appears as a red colored blocky cloud. It is produced by many buildings involved in processing items and spreads outw
    9 KB (1,341 words) - 17:14, 22 February 2024
  • * It stinks and they don't like it
    7 KB (333 words) - 17:42, 27 April 2019
  • ...ts in Factorio. They can be mined for [[wood]], and are the only source of it. Trees are obstacles to construction and must be cleared to provide buildi ...n a [[chunk]] is above 60 units, once per second some of the trees in that chunk each have a chance to either lose one stage of leaves or have their leaves
    4 KB (660 words) - 19:54, 16 January 2024
  • 8 KB (302 words) - 14:44, 10 June 2022
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau * See a grid-overlay for the [[map structure|tile]]s and [[Map_structure#Chunk|chunks]],
    8 KB (1,127 words) - 13:23, 23 March 2024
  • ...WIKIPEDIA:International_System_of_Units#Derived_units|SI derived unit]] so it is not used by the game. ...tiles or tiles². The unit of square tiles is often simplified into tiles. It can be assumed, that a tile has the length of 1 meter.
    6 KB (952 words) - 14:15, 15 April 2024
  • ...g wird als abstrakte "Wolke" dargestellt, die [[Map_structure/de#Chunk|pro Chunk]] jede Spielsekunde (60 Ticks) aktualisiert wird und auf der Karte sichtbar Sobald ein Chunk 15 Umweltverschmutzung erreicht hat, beginnt sie sich in alle vier Himmelsr
    9 KB (1,199 words) - 15:02, 11 October 2021
  • * Trees have generally smaller bounding boxes, so it is easier to walk through forest.
    5 KB (280 words) - 12:16, 21 April 2024
  • ...ffuse - [[Types/double|double]] - This much pollution units must be on the chunk to start diffusing ...le]] - A chunk has to have at most this much percent unbuildable tiles for it to be considered a candidate. This is to avoid chunks full of water to be m
    12 KB (1,982 words) - 10:43, 21 September 2023
  • ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the Frequency determines the number of resource patches in a given area. It does not affect resource patch size or richness. A setting of 200% frequenc
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ...tly reveals an area of 5×5 [[Map_structure#Chunk|chunks]], centered on the chunk the character occupies.
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ...s format is also used to store these settings inside save files for future chunk generation. | [[#0.15 Map Settings|0.15.x Map Settings]]. If present, this chunk consists of the remainder of the data (minus the checksum).
    19 KB (2,843 words) - 09:06, 12 November 2023
  • * Elk [[Map_structure/nl#Chunk|stuk]] (32x32) van de kaart vermindert langzaam de vervuiling die het bedek ...s dan 20, absorbeert elke vijandelijke broeinest elke seconde 20 + 0,01 * [chunk's pollution/nl|Stukvervuiling] (60 teken), anders absorbeert het 3 keer de
    8 KB (1,049 words) - 09:39, 22 June 2020
  • * Fixed bug of crash (and other problems) when riding rolling stock after it was rotated. * Smaller inserter bounding box, so it is easier to run through the factory.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...technically endless, the whole map isn't generated from the start. A new [[Chunk]] of map is generated only when needed, similar to other procedurally gener ...f pollution is generated heavily; the game generates (invisible) chunks as it needs to spread the pollution into the area.
    20 KB (3,206 words) - 12:01, 12 June 2020
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...nk per tick. Only when it has scanned all chunks and did not find an enemy it will count as inactive.
    7 KB (1,085 words) - 21:28, 9 April 2024
  • '''Загрязнение''' представляет собой абстрактное "облако", обновляемое [[Chunk/ru|для каждого участка]] раз в игровую секу * Каждый [[chunk/ru|участок]] (32x32) на карте медленно очищает
    14 KB (234 words) - 15:06, 3 January 2024

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