In other languages: Deutsch 日本語 한국어 Português, Brasil Русский Українська 简体中文

Tutorial: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Added Compilatron image)
(added scenario category)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Languages}}
{{Languages}}
The ''campaign'' gamemode is Factorio's equivalent of a story mode. Campaigns are pre-generated levels where the [[player]] must accomplish some preset task, such as scanning the surroundings, [[research]]ing a certain technology, or providing a certain amount of resources into a chest. Upon completion, a game finish report is given, similar to freeplay, where kills and completion time are tallied. Completing the campaigns is not necessary to play freeplay.
{{about|Factorio's in-game tutorial|community-created tutorials hosted on this wiki|Tutorials}}[[File:New game gui.png|thumb|right|The menu to enter the tutorial.]]
The '''tutorial''' is Factorio's equivalent of a story mode. The tutorial consists of pre-generated levels where the [[player]] must accomplish some preset tasks, such as obtaining a certain amount of resources or scanning the surroundings with [[radar]]s. Upon level completion, a game finish report is given, similar to freeplay, where kills and completion time are tallied. Completing the tutorial is not necessary to play freeplay.


== Playing the campaign ==
To start the tutorial, select ''Single player'' from the title screen, ''New game'' and then ''Tutorial'' in the ''Main game'' section.
[[File:Campaign_menu_screen.png|thumb|right|The menu to enter a Campaign.]]


To play a campaign, select '''Play''' from the title screen, then '''Start campaign'''. Select a campaign, and level, if applicable.
== Levels ==
=== Crash ===
In the first level, the player is tasked with mining some resources which are needed to craft and place a [[burner mining drill]] and a [[stone furnace]].


The campaign will load, and instructions will be displayed to the player. Then, the player may complete the task. For an added challenge, attempt to complete the campaign as fast as possible.
=== Mining outpost ===
In the second level, the player is tasked with building some more furnaces and mining drills. They will encounter some [[enemies|small biters]] that they need to fight off. The end goal is to carry 150 [[iron plate]]s, 50 [[copper plate]]s and 75 [[coal]] in the player inventory.


== Types of campaigns ==
=== Power plant ===
In the third, the player is tasked with completing an existing steam engine and boiler setup by placing an [[offshore pump]], some [[pipe]]s and [[small electric pole]]s. Then, the player is tasked with building 3 [[radar]]s and letting them scan 50 sectors as the final goal. During this, the player may get attacked by biters.


There are a few different types of campaigns in Factorio. These types include:
=== Science and automation ===
"Science and automation" is the fourth level of the tutorial.


=== Introduction ===
=== Abandoned rail base ===
"Abandoned rail base" is the fifth and last level of the tutorial.


:''After crash landing on this alien world you will need to explore the area, harvest local resources and automate producing the items you need to survive.''
== See also ==
 
This campaign has only 1 level, called "Arrival". The Introduction is included with the demo.
 
[[File:Compilatron_large.png|thumb|right|Compilatron.]]
 
The Introduction explains basic concepts like mining, crafting automation, research and enemies. The player has to automate [[automation science pack]]s, build a radar and is then attacked by [[enemies|biters]]. To escape the biters, the player moves to a new base location where they have to set up [[power production]], automate more products and fight off an increasing amount of enemies while researching some technologies. During this journey, the player is accompanied by a robot companion called "Compilatron" which gives some goals to the player and offers assistance in the from of placing some buildings to improve mining automation.


=== Main campaign ===
* [[Game modes and options]]
 
There are plans to add a longer running campaign to the game. It is described as "guided freeplay" in [https://factorio.com/blog/post/fff-291 Friday Facts #291 - New Campaign].
 
=== Transport belt madness ===
 
So many chests and such a small island. Can you connect the chests without your head spinning?
 
=== Tight spot ===
 
Little space, limited resources and a fixed amount of time. Buy land and machines and sell your final product.
 
== See also ==


* [[Multiplayer]]
{{C|Scenario}}

Latest revision as of 11:08, 17 November 2021

This article is about Factorio's in-game tutorial. For community-created tutorials hosted on this wiki, see Tutorials.

The menu to enter the tutorial.

The tutorial is Factorio's equivalent of a story mode. The tutorial consists of pre-generated levels where the player must accomplish some preset tasks, such as obtaining a certain amount of resources or scanning the surroundings with radars. Upon level completion, a game finish report is given, similar to freeplay, where kills and completion time are tallied. Completing the tutorial is not necessary to play freeplay.

To start the tutorial, select Single player from the title screen, New game and then Tutorial in the Main game section.

Levels

Crash

In the first level, the player is tasked with mining some resources which are needed to craft and place a burner mining drill and a stone furnace.

Mining outpost

In the second level, the player is tasked with building some more furnaces and mining drills. They will encounter some small biters that they need to fight off. The end goal is to carry 150 iron plates, 50 copper plates and 75 coal in the player inventory.

Power plant

In the third, the player is tasked with completing an existing steam engine and boiler setup by placing an offshore pump, some pipes and small electric poles. Then, the player is tasked with building 3 radars and letting them scan 50 sectors as the final goal. During this, the player may get attacked by biters.

Science and automation

"Science and automation" is the fourth level of the tutorial.

Abandoned rail base

"Abandoned rail base" is the fifth and last level of the tutorial.

See also