Transport belts: Difference between revisions

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{{sublinks|Transport network}}
{{sublinks|Transport network}}
Transport belts (Conveyor belts) are used to transport [[Items]]. They don't need energy to do that, and this is one of the [[Mysteries of the Factorio World]], but like any other mystery in Factorio this has just gameplay-reasons.
Transport belts (Conveyor belts) are used to transport [[Items]]. They don't need energy to do that, and this is one of the [[Mysteries of the Factorio World]], but like any other mystery in Factorio this is just for gameplay-reasons.


== Items ==
== Items ==
Line 23: Line 23:


* Select a belt by taking a [[Storages/Stack]] from your [[Inventory]]
* Select a belt by taking a [[Storages/Stack]] from your [[Inventory]]
* rotate the belt by pressing "R", until the right direction is reached
* rotate the belt by pressing "R" until the wanted direction is reached
* place the belt (by default right mouse)
* place the belt (by default right mouse)
* keep pressing right mouse and move into the belts directon: the build continues
* keep pressing right mouse and move into the belts direction: the build continues


== Advanced ==
== Advanced ==


=== Behavior ===  
=== Behaviour ===  
Technically the only difference of the belt-types is the speed (and color), in practical usage there are some differences in density, awaited throughput and handling in conjunction with inserters. See [[Transport belts/Physics]] to dig deeper into that.
Technically the only difference between belt-types is speed (and colour). In practice, there are some differences in density, throughput and handling in conjunction with inserters. See [[Transport belts/Physics]] to dig deeper into that.


Belts can be imagined as "moving ground". Everything on a belt is moved in the belts direction.
Belts can be imagined as "moving ground". Everything on a belt is moved in the belts direction.


Technically an item is a small box ([[Collision box]]) and moving means, that the position of an item is constantly changed but the items are not allowed to overlap. A picture can show you, the movement better:
Technically an item is a small box ([[Collision box]]) and moving means that the position of an item is constantly changed but the items are not allowed to overlap. A picture can show you this better:


[[File:Belts2.png|300px]]
[[File:Belts2.png|300px]]
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==== Turns ====
==== Turns ====
[[File:transport-belt-two-lines-2.jpg|thumb|256px]]
[[File:transport-belt-two-lines-2.jpg|thumb|256px]]
It is guaranteed, that that '''[[Transport belts/Turns|turns]]''' keep the alignment of items. Inner side of the turn moves items at half the speed, meaning turns are likely to be bottlenecks. Using faster belts at the [[Transport belts/Turns|turns]] is recommended.
Turns will always '''[[Transport belts/Turns|turns]]''' keep the alignment of items. The inner side of the turn moves items at half the speed, meaning turns are likely to be bottlenecks. Using faster belts at the [[Transport belts/Turns|turns]] is recommended.


See also
See also
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==== Belt Lanes: using two sides ====
==== Belt Lanes: using two sides ====
[[File:transport-belt-two-lines-1.jpg|thumb|256px]]
[[File:transport-belt-two-lines-1.jpg|thumb|256px]]
Because a belt is much broader than an item, a belt has '''[[Transport belts/Belt lane|two lanes]]''', that can be used for transporting. But there are many more things, that can be done with the two lanes.
Belts have '''[[Transport belts/Belt lane|two lanes]]''' that can be used for transporting.


See also
See also
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==== Side inserts (Crossings) ====
==== Side inserts (Crossings) ====
[[File:transport-belt-two-lines-3.jpg|thumb|256px]]
[[File:transport-belt-two-lines-3.jpg|thumb|256px]]
When belts are crossing, items are [[Transport belts/Side insert|inserted from the side]], items stay on the side of the belt it came from.
When belts are crossing, items are [[Transport belts/Side insert|inserted from the side]] and they stay on the side of the belt they came from.


See also
See also

Revision as of 10:37, 18 January 2014

< Transport network

Transport belts (Conveyor belts) are used to transport Items. They don't need energy to do that, and this is one of the Mysteries of the Factorio World, but like any other mystery in Factorio this is just for gameplay-reasons.

Items

belt-type factor speed speed (tiles/sec) needed research
Basic transport belt 1 1.875 none
Fast transport belt 2 3.75 Logistics 2
Express transport belt 3 5.625 Logistics 3

Related: Splitters, Underground belts Nearby: Inserters, Storages, Transport belts/Physics

Basic

Task: make a steady flow of items from your Mining drills to the Furnaces.

  • Select a belt by taking a Storages/Stack from your Inventory
  • rotate the belt by pressing "R" until the wanted direction is reached
  • place the belt (by default right mouse)
  • keep pressing right mouse and move into the belts direction: the build continues

Advanced

Behaviour

Technically the only difference between belt-types is speed (and colour). In practice, there are some differences in density, throughput and handling in conjunction with inserters. See Transport belts/Physics to dig deeper into that.

Belts can be imagined as "moving ground". Everything on a belt is moved in the belts direction.

Technically an item is a small box (Collision box) and moving means that the position of an item is constantly changed but the items are not allowed to overlap. A picture can show you this better:

File:Belts2.png

Here you can see the items moving upward tick by tick. And when coming to the turn, they aren't rotated, but moved to the side.

Note: You can watch the collision boxes running on the belt in game, when you press F6! See Game-options/Keyboard binding.

Combining belts

Turns

Turns will always turns keep the alignment of items. The inner side of the turn moves items at half the speed, meaning turns are likely to be bottlenecks. Using faster belts at the turns is recommended.

See also

Belt Lanes: using two sides

Belts have two lanes that can be used for transporting.

See also

Side inserts (Crossings)

When belts are crossing, items are inserted from the side and they stay on the side of the belt they came from.

See also

Expert

Special behavior

Other Usages

Useless knowledge

See also