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Storage: Difference between revisions

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{{Languages}}''Storage'' is the  concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are often an intermediate product that can be passed from its production machine to machines that consume them without any intermittent dedicated storage facilities.
== Overview ==
== Overview ==


* [[Storages/Stack]]
* [[Stack]]: a stack is the basic element to store items. A stack goes into a slot in an inventory.
* [[Storages/Chests]]
* [[Chests]]: the most common form of storage.
* [[Storages/Wagon]]
* [[Vehicle]]: Vehicles can store a significant amount of items.
* [[Vehicles/Inbuilt stacks]]
** [[Car]]: The car has an 80 slot inventory.
* [[Storages/Production buffers]]
** [[Cargo wagon]]: Has 40 slots for storage.
 
* [[Transport belts]]: The amount of items on a transport belt can be deceptively high, especially at [[train stop]]s and in production where this must be taken into account. [[Splitter]]s and [[underground belt]]s also hold a small amount of items.
=== Related ===
* [[Splitters]]
* [[Underground belts]]


=== See also ===
=== Simple buffers ===
* [[Inserters]]


== Behavior ==
The most common form of storage, buffers, are useful when a factory only uses a resource intermittently. By creating a buffer, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can also be used to ensure that certain items are always being produced or mined.


Some examples of buffers include:


=== Stacks ===
* [[belt transport system|Belts]]
: Belts store 80 items per 10 belts when both sides of the belt are used.
* [[Chests]]
: Chests can be used to create larger buffers of items.
* Machine Buffer
: [[Assembling machine]]s and other production machines can hold a very small amount of items in their output slot. They will stop working until these items are emptied.


== Fluid storage ==
{{Main|Fluid system}}


== Special behavior ==
Fluids are not items, and have their own dedicated infrastructure. Fluid containers can only hold one type of fluid at a time, as opposed to item inventories that can hold stacks of different items. Fluids can be stored in one of the following:


* [[Logistic network/Meaning of negative numbers]]
* [[Storage tank]]: the chest analogue for fluids. Holds up to 25,000 units of fluid.
* [[Storages/Wagon/Using as "big chest"]]
* [[Fluid wagon]]: effectively 1 storage tank, but can be moved by rail.
* [[Pipe]]: the transport belt analogue for fluids.
* [[Barrel]]s: most fluids in the game (except for [[Steam]]) can be put into items that hold 50 units of fluid each. Barrels can be handled like any other item.


== See also ==
== See also ==
* [[Transport network]]
* [[Belt transport system]]
** [[Splitters]]
* [[Inserters]]
** [[Underground belts]]
* [[Crafting]]
* [[Crafting network]]
* [[Logistic network]]
* [[Stack]]


[[Category: Items]] [[Category: Transport network]] [[Category: Transport belt]]
{{C|Logistics{{!}}#Storage}} {{C|Storage{{!}}#Storage}}

Latest revision as of 11:45, 29 September 2023

Storage is the concept of storing items. It is not always necessary to store large quantities of items, since they are often an intermediate product that can be passed from its production machine to machines that consume them without any intermittent dedicated storage facilities.

Overview

  • Stack: a stack is the basic element to store items. A stack goes into a slot in an inventory.
  • Chests: the most common form of storage.
  • Vehicle: Vehicles can store a significant amount of items.
    • Car: The car has an 80 slot inventory.
    • Cargo wagon: Has 40 slots for storage.
  • Transport belts: The amount of items on a transport belt can be deceptively high, especially at train stops and in production where this must be taken into account. Splitters and underground belts also hold a small amount of items.

Simple buffers

The most common form of storage, buffers, are useful when a factory only uses a resource intermittently. By creating a buffer, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can also be used to ensure that certain items are always being produced or mined.

Some examples of buffers include:

Belts store 80 items per 10 belts when both sides of the belt are used.
Chests can be used to create larger buffers of items.
  • Machine Buffer
Assembling machines and other production machines can hold a very small amount of items in their output slot. They will stop working until these items are emptied.

Fluid storage

Main article: Fluid system

Fluids are not items, and have their own dedicated infrastructure. Fluid containers can only hold one type of fluid at a time, as opposed to item inventories that can hold stacks of different items. Fluids can be stored in one of the following:

  • Storage tank: the chest analogue for fluids. Holds up to 25,000 units of fluid.
  • Fluid wagon: effectively 1 storage tank, but can be moved by rail.
  • Pipe: the transport belt analogue for fluids.
  • Barrels: most fluids in the game (except for Steam) can be put into items that hold 50 units of fluid each. Barrels can be handled like any other item.

See also