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  • {{Languages}}{{:Infobox:Military science pack}} The '''Military science pack''' is one of the four early game [[science pack]]s, the other
    2 KB (278 words) - 23:21, 17 September 2020
  • {{Languages}}{{:Infobox:Weapon shooting speed (research)}} ...peed of all firearms magazines, shotgun shells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots.
    3 KB (268 words) - 19:27, 12 April 2024
  • ...h cost to 300 automation science packs, 300 logistic science packs and 300 military science packs. ...g rounds magazine|1}} + {{icon|Grenade|1}} + {{Icon|Wall|2}} → {{icon|Military science pack|2}} || {{icon|Time|23}} {{icon|Iron plate|9}} {{icon|Copper pl
    6 KB (839 words) - 10:11, 28 April 2023
  • {{:Infobox:Rocket silo (research)}} ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game.
    3 KB (357 words) - 17:26, 6 August 2021
  • ...health than most defensive structures, their high damage resistance means it will take longer for enemies to destroy them. ...walls in a manner that disrupts their pathing without entirely obstructing it. However, if their pathing is disrupted enough, they will still resort to a
    3 KB (465 words) - 16:14, 3 October 2023
  • '''Technologies''' are [[Research|researched]] in [[lab]]s using [[science pack]]s. ...science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...h/it|ricercate]] in [[lab/it|laboratorio]] con l'ausilio di [[science pack/it|pacchi scientifici]]. ...[Logistics (research)/it|Logistica]] richiede 20 [[automation science pack/it|pacchetti scienza automazione]] da collocare nei laboratori mentre la tecno
    11 KB (1,493 words) - 17:17, 11 March 2023
  • ...m with a single hit, and have a modest area of effect. Infinitely-stacking research upgrades are available for range and firing speed, but not damage. ...targets within range and firing on them. Automatic mode can only target [[Military units and structures|enemy structures]] (spawners and worms), not mobile un
    4 KB (611 words) - 01:44, 1 March 2021
  • * 건설 로봇은 {{L|Worker robot cargo size (research)|작업 로봇 화물 크기}}의 연구 상태에 따라 한 번에 최대
    4 KB (117 words) - 12:58, 18 October 2020
  • ...m with a single hit, and have a modest area of effect. Infinitely-stacking research upgrades are available for range and firing speed, but not damage. ...en the train is stopped, the artillery wagon will automatically scan for [[Military units and structures|enemy structures]] (spawners and worms) and shoot at t
    7 KB (1,085 words) - 21:28, 9 April 2024
  • ...setting it <code>enabled = false</code>. If it is enabled (by script etc), it will use the data from the other difficulty. Not setting a difficulty, e.g. Controls whether the technology is shown in the tech GUI when it is disabled (enabled = false).
    7 KB (971 words) - 10:43, 21 September 2023
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ...rmor]], [[Toolbelt_(research)|toolbelt research]], or [[Logistic_robotics_(research)|logistic trash slots]]). Similar to the stationary radar, the character co
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...7qt7&topic=142188.msg798594#msg798594 additional configuration] to prevent it. ...s. Any version of the game can be run in headless mode, though for servers it may be preferable to use the Headless version of the game, which does not i
    25 KB (3,986 words) - 20:34, 1 May 2024
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    202 KB (28,497 words) - 15:29, 11 April 2024