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  • ...t! It's not trinary, it's simply a three-input AND gate, just like the NOT gate is not unary!
    171 bytes (33 words) - 20:35, 10 January 2019
  • {{:Infobox:Gate}} ...ltiple gates placed adjacent to each other will merge into a single longer gate. They can also be placed over [[rail]]s to create [[train]] gates.
    3 KB (557 words) - 08:40, 22 June 2021
  • ...health than most defensive structures, their high damage resistance means it will take longer for enemies to destroy them. [[Gate]]s can be constructed to allow the player to pass through walls. Gates shar
    3 KB (465 words) - 16:14, 3 October 2023
  • ...when a [[decider combinator]] is used to detect a certain input condition, it's output value will not take effect on the circuit network until the next s ...nals on a wire it will add them automatically. If the signal is different, it will be carried in that wire as well, but as a different signal.
    15 KB (2,401 words) - 13:35, 8 May 2023
  • ...e> is a mandatory member of the table and of type [[Types/string|string]]. It may have one of the following values: * <code>"gate-over-rail-build"</code> is loaded as a [[#GateOverRailBuildTipTrigger|GateO
    10 KB (1,070 words) - 10:42, 21 September 2023
  • ** [[Prototype/Gate]] '''gate''' ...an array of them. The entities that are spawned in place of this one when it dies.
    9 KB (845 words) - 10:43, 21 September 2023
  • ...when a [[decider combinator]] is used to detect a certain input condition, it's output value will not take effect on the circuit network until the next s ...nals on a wire it will add them automatically. If the signal is different, it will be carried in that wire as well, but as a different signal.
    17 KB (2,744 words) - 01:25, 28 December 2023
  • ...if your mod is titled "myMod" version 0.0.1, in order for Factorio to read it, the folder must be titled "myMod_0.0.1". ...issing the <code>property-name</code> property. You need to add it to make it possible for the game to load.
    7 KB (1,108 words) - 20:44, 13 November 2023
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ...when a [[decider combinator]] is used to detect a certain input condition, it's output value will not take effect on the circuit network until the next s ...nals on a wire it will add them automatically. If the signal is different, it will be carried in that wire as well, but as a different signal.
    16 KB (2,657 words) - 12:08, 10 December 2021
  • ...ctual point where a wire is connected to. Contains information about where it is connected to. | Whether to limit the gate opening with circuit_condition.
    17 KB (2,426 words) - 22:10, 20 February 2024
  • *** [[Prototype/Gate]] '''gate''' ...has its [[Prototype/Item#place_result|place_result]] set to this entity if it exists.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which poi ...ay instead). Clicking the [[File:Logistic network panel.png]] icon next to it, the device can be connected to a logistic network if in range of one, whic
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...hem. These colors also transfer to [[gun turret]]s, [[laser turret]]s or [[gate]]s, depending on who they were placed by. ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time.
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]
    132 KB (18,485 words) - 15:32, 6 May 2024
  • ** Change the way it works * Second part of the circuit network extension (power switch, gate, train station, accumulator and logistic network integration to circuit net
    7 KB (896 words) - 18:58, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...e message "not connected" will display instead). Clicking the icon next to it, the device can be connected to a logistic network if in range of one, whic | {{imagelink|Gate}} || 출입문은 회로 네트워크로 회로 신호를 보낼 수 있다
    17 KB (2,079 words) - 18:11, 21 March 2018
  • ...ki.factorio.com/index.php?title=Assembling%20machine/it Assembling machine/it] |[https://wiki.factorio.com/index.php?title=Copper%20plate/it Copper plate/it]
    297 KB (39,828 words) - 16:34, 4 October 2023
  • | Gate = ゲート | You are doing it right = よくできました!
    33 KB (1,922 words) - 11:18, 8 May 2024

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