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  • {{Achievement|it-stinks-and-they-dont-like-it}} {{Achievement|you-are-doing-it-right}}
    7 KB (216 words) - 16:56, 8 October 2019
  • ...ter and more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over large distances. ...ortation. Learning how to manage and maintain the upkeep of a larger train network takes time and experience.
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ** Logistic trash slots ...shells|cannon shell]], [[copper cable]], both colors of circuit [[Circuit network|wire]], all types of [[science pack]] except space science pack.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • | {{Achievement|it-stinks-and-they-dont-like-it}} | {{Achievement|you-are-doing-it-right}}
    6 KB (764 words) - 11:53, 29 June 2020
  • * Fixed that logistic robots brought wrong item to requester chest occasionally. * Increased stack sizes of walls (32->64) and logistic robots (16->32).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...ction#What_can_be_seen_from_the_electric_network_info.3F|Detailed Electric Network Info]], 通过点击任何一根电线杆打开。 We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need
    17 KB (1,486 words) - 11:27, 24 August 2020
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,770 words) - 23:58, 18 May 2024
  • ** '''LAN''': Your game will be listed on your local network. * '''Browse LAN games''': Join any game that is hosted on your local network.
    25 KB (3,986 words) - 20:34, 1 May 2024
  • | {{Achievement|it-stinks-and-they-dont-like-it}} | {{Achievement|you-are-doing-it-right}}
    10 KB (206 words) - 07:10, 18 June 2023
  • ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill. ...the selected electric pole, starting with electric wires and then circuit network wires.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ...pumpjack]]'s output on a depleted well to 0.25 oil per cycle where, alone, it could only reach 0.2 yield. ...color changes depending on which modules are placed into the beacon, or if it contains none at all.
    10 KB (1,629 words) - 09:37, 31 July 2023
  • **** [[Prototype/LogisticContainer]] '''logistic-container''' ***** [[Prototype/LogisticRobot]] '''logistic-robot'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ;Bots : Shorthand version for [[construction robot]] or [[logistic robot]]. Sometimes also refers to the [[Combat_robot_capsules|combat robots
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...ctorioforums.com/forum/viewtopic.php?f=38&t=7608 Merry Christmas]; circuit network for v0.12, a preview of Space technology and some more. ...31 FFF #58: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6299 It is here].
    18 KB (2,612 words) - 10:50, 27 August 2023
  • {{Achievement|you-are-doing-it-right}} * {{TransLink|Logistic network}}
    7 KB (982 words) - 17:51, 5 March 2022
  • ;Bots : Shorthand version for [[Construction robot]] or [[Logistic robot]]. Sometimes also refers to the combat robots created from capsules ( ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with
    18 KB (2,942 words) - 14:20, 8 June 2020
  • {{Achievement|you-are-doing-it-right}} * {{L|Logistic network}}
    11 KB (170 words) - 13:55, 14 February 2024
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that the game crashed when it was closed while sound settings were opened.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in Factori ...t belts, and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs.
    10 KB (1,529 words) - 12:56, 13 March 2018
  • * Fixed logistic description counts with the same counts getting displayed in random order ( ...to the closest value instead of rounding down when transmitted to circuit network. ([https://forums.factorio.com/24558 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...erefore, when building an entire production line with a high beacon boost, it is significantly more economical to build a row of production buildings sur ...shared by the two rows of production buildings on either side. (Note that it does not matter if these are producing different recipes and / or are diffe
    12 KB (1,841 words) - 15:06, 3 October 2019
  • * Fixed logistic chest shadows were shorter than other chests. ([https://forums.factorio.com * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. * Fixed a bug in the fix of electric network from 0.15.35.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • .... System taśmociągów wraz z [[Railway/pl|transport kolejowy]] i [[Logistic network/pl|sieć logistyczna]] tworzy systemy transportu przedmiotów w Factorio. ...ould have to wait, if some other item on the right belt doesn't arrive, as it would be the time for the right belt to be activated. But how long do you
    14 KB (2,273 words) - 17:30, 13 March 2024
  • ...changing the force of a requester chest with filters set from the circuit network. ([https://forums.factorio.com/111359 more]) ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed blueprint strings not saving empty values for some circuit network settings. ([https://forums.factorio.com/77303 more]) * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023

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