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  • * Updated some of the item icons. * Disabled drawing of energy icons on the entity ghosts.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • ...rite.PNG. Also note that Factorio is only capable of loading png files for icons and entity textures.
    7 KB (1,108 words) - 20:44, 13 November 2023
  • * Slot icons hinting on some slot functionality (like tool / armor / etc.)
    6 KB (978 words) - 14:48, 24 September 2023
  • * Fixed entity icons of defender/distractor/destroyer robots. * Updated the editor tool icons.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * New GUI icons.
    7 KB (896 words) - 18:58, 24 September 2023
  • ...[https://factorio.com/blog/post/fff-372 Friday Facts #372] shows some item icons from the expansion. ...ed [[Logistic network]] GUI, with remote view panel and table of inventory icons.
    20 KB (3,178 words) - 20:13, 11 May 2024
  • * Three icons: a check mark, an informational letter 'i', and a small, white dot
    15 KB (2,401 words) - 13:35, 8 May 2023
  • * Fixed mistakes in some technology icons. (Flipped underground belt in Logistics, and graphical artifacts in modules * Updated the technology icons.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed blueprint icons not working as desired when paths where part of the selected area. ([https: * Added item-group, fluid, tile, virtual-signal and achievement icons to be accessible by the SpritePath used in the sprite-button element.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that the custom camera widget wouldn't render entity status icons correctly.
    16 KB (2,305 words) - 12:15, 15 February 2024
  • [[File:logic_signals.png|300px|thumb|The icons of the three logic signals]]
    21 KB (3,366 words) - 12:39, 4 March 2024
  • * Fixed that some of the technology icons were scaled down in the technology selection. * Fixed some UI icons not scaling correctly and not being displayed pixel*perfect([https://forums
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fluid status icons will display floored values, same as all other icons. ([https://forums.factorio.com/32439 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed drawing of icons with multiple layers. ([https://forums.factorio.com/59811 more]) * Fixed drawing icons with layers when layers didn't have same source size as main icon. ([https:
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed green circuit network signals icons in power pole tooltip. * New technology Icons!
    100 KB (14,717 words) - 14:46, 24 September 2023
  • [[File:logic_signals.png|300px|thumb|Die Icons der drei Logiksignale]]
    19 KB (2,813 words) - 20:48, 29 April 2024
  • * Fixed entity status icons being visible in simulations. ([https://forums.factorio.com/111618 more]) * Fixed that the custom camera widget wouldn't render entity status icons correctly. ([https://forums.factorio.com/108086 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed layered icons would render incorrectly in some cases. ([https://forums.factorio.com/51059 * Fixed that blueprint icons couldn't be removed with right click. ([https://forums.factorio.com/48354 m
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed corrupted alt-mode icons on low zoom levels on macOS. ([https://forums.factorio.com/73982 more]) * Fixed missing fluid icons on new ghosts. ([https://forums.factorio.com/71825 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...are useful for sharing blueprints, marking map locations in chat or adding icons to map markers and train stations. Ctrl + Alt-clicking the map or ground wi
    35 KB (5,000 words) - 13:18, 29 April 2024

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