Search results

Jump to navigation Jump to search
Results 1 – 33 of 33
Advanced search

Search in namespaces:

  • 皆在大致阐述 0.8.x 版本的MOD
    7 KB (460 words) - 19:19, 3 February 2017
  • This tutorial aims to explain how to create and use mod settings. Basic knowledge of modding is assumed, so you should have at least underst Each mod can specify settings that users can change. The values of these settings can be accessed from inside the data stage or the control stage depending o
    14 KB (2,093 words) - 20:43, 13 November 2023
  • == Mod folder and file structure == ...st be named with the <code>{mod-name}_{version-number}</code> pattern. The mod name and its version number are defined in the [[#info.json|info.json]] fil
    8 KB (1,297 words) - 21:54, 9 January 2024
  • ...es in the [[user data directory]], next to the saves and mods directories. It is a .log file that can be opened with any text editor. It will vary by version, OS, and origin of the game.
    3 KB (584 words) - 09:06, 12 November 2023
  • There are a few differences between a scenario, a save, and a mod. In a way, a scenario takes parts from both. ...os, and choose either a user scenario, or a scenario from the base game or mod. The Freeplay scenario is the same as the basic game, where the objective i
    4 KB (696 words) - 20:36, 13 November 2023
  • [[File:Debug settings for time usage diagnosis.jpg|thumb|right|The "Debug settings" menu with the options we need to enable]] Press {{keybinding|F4}} to open the "Debug settings" menu. This will show you a variety of options. You need to enable 3 of the
    9 KB (1,540 words) - 11:41, 1 March 2024
  • Command line parameters can be used to set settings in the command line before the game launches, this is useful mainly for adv | --mod-directory PATH
    12 KB (1,659 words) - 10:09, 1 March 2024
  • ...op right when selecting game modes (freeplay, scenarioes, etc.) before map settings. Replays have rather strong limitations, see below. In multiplayer replays it is also possible to change the viewpoint player via the dropdown. Furthermo
    4 KB (631 words) - 11:33, 1 March 2024
  • ...the mod this tutorial is going to create; If the reader follows along with it. The best way to do this is to copy and paste, to ensure faithful reproduct Whenever code is added to the mod, a Lua comment with the file name will be at the beginning of the green box
    34 KB (5,706 words) - 19:44, 16 January 2024
  • * Fixed the stuck assembling machines. (It affected saves where assembling machines had items inside, the order of ite * Map size settings didn't affect freeplay.
    5 KB (692 words) - 14:47, 24 September 2023
  • * Fixed bug of crash (and other problems) when riding rolling stock after it was rotated. * Smaller inserter bounding box, so it is easier to run through the factory.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...stly identical to the PC version, the only large difference is the missing mod support.<br> ...tem selected from the character inventory), controlled by the right stick. It behaves much like a mouse cursor - its position is relative to the physical
    16 KB (2,305 words) - 12:15, 15 February 2024
  • * Fixed the steam engine power output indicator (allowing it to have value up to 100%) * Train can find the path backward when it has locomotives in the back
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...eared by right-clicking them. The keybindings can be reset in the controls settings menu. ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ** Change the way it works * Mod integration improvements
    7 KB (896 words) - 18:58, 24 September 2023
  • ...: Specify the desired scenario, adjust the [[Map generator|map generator]] settings, and set the server visibility. The server visibility determines how your g ...7qt7&topic=142188.msg798594#msg798594 additional configuration] to prevent it.
    25 KB (3,986 words) - 20:34, 1 May 2024
  • Inherited from [[PrototypeBase]]. It is also the name for the event that is raised when they key (combination) i ...a custom-input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked control is pressed. [https://forums.facto
    9 KB (1,124 words) - 10:42, 21 September 2023
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that disabling recipe groups in the settings disabled subgroups as well.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • You can customize the keys via '''Settings menu → Controls → Toggle chat (and Lua console)'''. ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console).
    35 KB (5,000 words) - 13:18, 29 April 2024
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...was not able to load map with removed tiles (loading save with active tile mod that is not present now). * Fixed bug with car being damaged by shooting shotgun while driving it.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed multiplayer desync in a game loaded from different mod configuration without save/load in between ([https://forums.factorio.com/93
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed crash after running LuaGameScript::server_save from a mod. ([https://forums.factorio.com/25443 more]) * Fixed remote.call() from within the same mod. ([https://forums.factorio.com/23587 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed crash when a mod custom event event would error. ([https://forums.factorio.com/31779 more]) * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Fixed the small shortcut buttons didn't follow the same color settings as the big ones. * Changed the default debug settings to only show grid and nothing else.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed loading script data when a mod is disabled. ([https://forums.factorio.com/60874 more]) * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed copying train stop settings could cause some trains to arrive. ([https://forums.factorio.com/111511 mor ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • ...infinity pipe mode could sometimes reset when changing other infinity pipe settings. ([https://forums.factorio.com/78047 more]) * Fixed lights render quality slider in graphics settings missing tooltip. ([https://forums.factorio.com/78005 more])
    237 KB (33,800 words) - 14:47, 24 September 2023