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  • ...ust also be piped into [[electric mining drill]]s to mine [[uranium ore]]. It can be produced in a [[chemical plant]] from [[sulfur]], [[water]], and [[i ...cal plants producing batteries, or 150 [[assembling machine 3]]s producing processing units.
    791 bytes (105 words) - 19:17, 16 September 2020
  • ...r fuels and the [[atomic bomb]]. Uranium-235 is produced through [[uranium processing]] in a [[centrifuge]], or through the [[Kovarex enrichment process]]. ...e of most expensive products in the game. Once 40 units have been amassed, it can be generated much more quickly through the Kovarex process.
    829 bytes (112 words) - 17:17, 8 January 2020
  • ...d converted from [[heavy oil]] in a [[chemical plant]]. Like other fluids, it may be [[barrel]]ed. ...[express splitter|splitters]]. It is also used to create [[electric engine unit]]s.
    530 bytes (70 words) - 05:12, 16 September 2019
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • ...liquefaction]] in [[oil refinery|oil refineries]]. Since steam is a fluid, it can be stored in a [[storage tank]]. ...degree Celsius'', so for every degree increase in temperature of a single unit of fluid requires exactly 200 Joules.
    3 KB (402 words) - 04:30, 23 May 2021
  • ...rocess requires a large amount of the much rarer [[uranium-235]] to start, it can be a good way to get more use out of the available [[uranium ore]]. ...cted]] (though not guaranteed) 1 unit of uranium-235 per approximately 143 processing cycles (or about a 1:142 ratio of U-235 to U-238). This is currently the on
    3 KB (464 words) - 15:39, 9 June 2022
  • {{Languages}}{{:Infobox:Uranium processing}} '''Uranium processing''' is the only way to use [[uranium ore]] and the first source of [[uranium
    3 KB (396 words) - 06:26, 20 April 2021
  • ...science packs, the space science pack is not directly craftable. Instead, it is obtained by launching a rocket from a [[rocket silo]] equipped with a [[ ...wing shows the minimum items required to produce 1000 space science packs. It is calculated using a single rocket silo with no modules or beacons. The cr
    3 KB (383 words) - 18:18, 17 September 2020
  • ...istic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research ...n|Time|52.5}} {{icon|Iron plate|6}} {{icon|Copper plate|15}} {{icon|Engine unit|2}} {{icon|Plastic bar|6}} {{icon|Sulfur|1}}
    6 KB (839 words) - 10:11, 28 April 2023
  • ...'assembling machine 2''' is an upgraded version of the assembling machine. It has a faster [[crafting]] speed and higher power consumption than the [[ass ...ecipes that include liquids as one of their ingredients (e.g. [[processing unit]]) or products (e.g. [[empty crude oil barrel]]). The input pipe/output pip
    3 KB (333 words) - 17:34, 15 March 2021
  • ...setting it <code>enabled = false</code>. If it is enabled (by script etc), it will use the data from the other difficulty. Not setting a difficulty, e.g. Controls whether the technology is shown in the tech GUI when it is disabled (enabled = false).
    7 KB (971 words) - 10:43, 21 September 2023
  • | {{imagelink|Solid fuel}} || 12 MJ || 0.96 MJ per unit of [[crude oil]]<sup>2</sup>, or<br/>8.7 MJ per [[coal]]<sup>3</sup> || 600 | {{imagelink|Rocket fuel}} || 100 MJ || 0.8 MJ per unit of [[crude oil]]<sup>2</sup> || 1 GJ || 180% || 115% || 298.1 km/h (83 m/s)
    3 KB (473 words) - 19:08, 24 September 2023
  • ...led with [[low density structure]]s, [[rocket fuel]], and [[rocket control unit]]s, which will allow [[rocket part]]s to be created within the silo. ...ch with cargo", which will immediately, automatically launch the rocket if it is completed ''and'' cargo has been inserted as payload.
    6 KB (898 words) - 02:26, 3 October 2022
  • ...rch is in progress, labs with the required amount of science packs for one unit will consume the amount and contribute towards research progress. The time ''T'' it will take to research a particular technology is given by:
    6 KB (935 words) - 19:21, 13 November 2023
  • ...lt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]]. | [recipe=basic-oil-processing]
    7 KB (1,070 words) - 19:17, 24 September 2023
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...on the map, when "alt-view" is on (default [[Keyboard bindings|Alt-Key]]). It appears as a red colored blocky cloud. It is produced by many buildings involved in processing items and spreads outwards at a steady rate.
    9 KB (1,341 words) - 13:22, 29 April 2024
  • ...]], [[stone brick]], all types of [[concrete]], both isotopes of [[Uranium processing|processed uranium]], [[pipe]] (regular), all [[Belt transport system|belts] ...2 to multiples of 10. This change was mainly made because most people find it more intuitive to calculate numbers in a base-10 system.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • Electricity has to be produced before it can be transferred to consumers over the [[electric system]]. There are mul ...offshore pump produces enough water to supply 40 steam engines: <code>1200 unit/s ÷ 30 units/s = 40</code>. The number of boilers can be derived from the
    6 KB (965 words) - 18:31, 19 January 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed the bug of the incorrect steel processing technology (not reloaded by migration). ** It is possible to run console commands in these games.
    12 KB (1,745 words) - 14:47, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that assigning units to a unit group of a different force would corrupt the save. ([https://forums.factori ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024