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  • {{:Infobox:Stack inserter}} ...an move multiple items at the same time. Moving at the speed of the [[Fast inserter]], it transfers multiple items per cycle to give it a material flow advanta
    2 KB (285 words) - 08:17, 6 February 2023
  • {{:Infobox:Worker robot cargo size (research)}} ...rectly related to [[Inserter capacity bonus (research)|inserter item stack size bonus]] and behaves in the same way.
    1 KB (172 words) - 07:09, 9 May 2019
  • {{:Infobox:Inserter capacity bonus (research)}} '''Inserter capacity bonus''' research increases the ''stack size'' for [[inserters]], i.e. the number of items they can hold in the arm at o
    4 KB (596 words) - 08:48, 18 September 2020
  • {{Languages}}{{:Infobox:Fast inserter}} ...' is an electric inserter that is more than twice as fast as the regular [[inserter]].
    2 KB (270 words) - 14:46, 25 September 2018
  • {{:Infobox:Inserter}} ''For the article encompassing all inserter types, see [[Inserters]].''
    3 KB (379 words) - 13:37, 9 July 2021
  • {{:Infobox:Long-handed inserter}} The '''Long-handed inserter''' is an electric [[inserter]] that picks up and places items two tiles from its location instead of the
    2 KB (334 words) - 18:08, 30 November 2020
  • {{:Infobox:Burner inserter}} The '''burner inserter''' is the most basic and slowest type of [[inserters]]. It is powered by bu
    4 KB (559 words) - 13:51, 5 April 2022
  • The [[Inserter capacity bonus (research)|inserter item stack size]] is important to fill the wagon fast! Wagons have a [[Stack#Stack limitation|stack limitation]] option the same way chests do, which can be used to limit the
    3 KB (517 words) - 18:52, 14 January 2022
  • An [[inserter]]. {{Prototype TOC|inserter}}
    5 KB (652 words) - 10:43, 21 September 2023
  • ...element in Factorio to store items. One space in an inventory can hold one stack. ** The player's hand (is also a stack)
    7 KB (1,002 words) - 19:33, 26 January 2024
  • * If this is <code>"inserter-stack-size-bonus"</code>, this modifier is loaded as a [[Types/SimpleModifierPrototype * If this is <code>"stack-inserter-capacity-bonus"</code>, this modifier is loaded as a [[Types/SimpleModifier
    8 KB (906 words) - 10:42, 21 September 2023
  • ''For the common yellow electrical inserter, see [[Inserter]].'' | {{Imagelink|Burner inserter}} || The only [[fuel]]-powered inserter, with the slowest speed.
    20 KB (2,989 words) - 09:29, 10 November 2023
  • The '''transport belt''' is the easiest and cheapest method of automatic item transportation. It is the first tier among the three [[belt transport syste [[File:Basic_transport_belt_fulldensity.gif|right|frame|414px|3 [[fast inserter]]s per side will fill a basic transport belt to maximum density.]]
    3 KB (338 words) - 14:52, 7 October 2022
  • ''노란색 전기 투입기를 보려면 : [[Inserter]]''
    18 KB (1,716 words) - 10:37, 25 February 2021
  • | item | String, the name of the item that was saved ("blueprint-book" in vanilla).
    17 KB (2,426 words) - 22:10, 20 February 2024
  • ...rains]], and [[Logistic network|Logistic robots]], makes up the systems of item transportation in Factorio. ...ics]] and [https://factorio.com/blog/post/fff-276 Friday Facts #276 - Belt item spacing].
    13 KB (2,120 words) - 12:00, 29 September 2023
  • Duplicate ingredients, e.g. two entries for the "wood" item, are ''not'' allowed.<br> ...the item ingredients are ordered by [[Prototype/ItemGroup#order_in_recipe|item group order_in_recipe]].
    13 KB (1,755 words) - 10:43, 21 September 2023
  • * Player lost one item when right clicked on full stack, now it does nothing. ...hown in the tooltip, and is not understandable that you are not buying the item, but the recipe. There is no indication, when you already have the recipe,
    6 KB (978 words) - 14:48, 24 September 2023
  • ...t belt]]s with [[fast transport belt]]s or [[fast inserter]]s with [[stack inserter]]s - the upgrade planner is able to change a wide range of entities includi ...brings up the '''Select upgrade''' window. This is similar to the [[Items|item selection]] window but is limited to displaying the entities an upgrade pla
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...evice contains. Each circuit network contains a channel for every kind of item, as well as 48 extra [[#Virtual signals|virtual signals]] which act as user ...amount is broadcast as a numeric value on a 'channel' corresponding to the item. For example, a Storage Tank containing 1000 Crude Oil will broadcast 1000
    21 KB (3,366 words) - 12:39, 4 March 2024
  • [[Resources]] and enemy bases are controlled by 3 values: frequency, size, and richness. * Size determines how large these veins or bases are
    23 KB (4,044 words) - 20:46, 13 November 2023
  • *** [[Prototype/Inserter]] '''inserter''' * [[Prototype/ItemEntity]] '''item-entity'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • * Update the size of the entity info window when the contents change. * Fixed the missing translation tag in the item filter window.
    12 KB (1,745 words) - 14:47, 24 September 2023
  • * Fixed that logistic robots brought wrong item to requester chest occasionally. * Fixed too high select item list in game with lot of items (added by mods).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Basic memory cell that counts all the items moved by the inserter * The [[fast inserter]] is connected to '''BOTH''' ends of the arithmetic combinator.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ...ion. [https://factorio.com/blog/post/fff-372 Friday Facts #372] shows some item icons from the expansion. * Lava can be used to destroy items by placing items over it with an inserter.
    20 KB (3,178 words) - 20:13, 11 May 2024
  • * Fixed load-ability of save with inserter in logistic network, that has cleared the logistic condition due to mod rem ...with inserter putting stuff to rail-tile when first the rail and then the inserter is removed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • With free cursor, there is a mouse-like cursor (either a cross hair or an item selected from the character inventory), controlled by the right stick. It b ...haracter itself. The right joy stick can be used to change placement of an item or influence which structure is selected, but it isn't possible to reliably
    16 KB (2,305 words) - 12:15, 15 February 2024
  • ...ayer, and if it can't be moved to the player as well it makes the good old item bomb. * Fixed that items were moved into quickbar even when there was already stack of the type in quickbar (currently selected in hand) ([http://www.factoriof
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed wrong item counts in circuit network when rebuilding non-empty chest connected to the * Updated some of the item icons.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Fixed (once again) the inserter connection to rail in junctions. ([https://forums.factorio.com/10078 more]) * Increased the maximum amount of item subgroups. (255 *> 65535)
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed equipment grid GUI didn't size properly in some cases. ([https://forums.factorio.com/31764 more]) * Fixed GUI size issues with modded recipes that have a ton of effects. ([https://forums.fac
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that item icon variant for dark background was not used when showing cargo of logisti * Fixed incorrect error message, when setting the number of filters on an inserter ([https://forums.factorio.com/23496 more]).
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed that <code>--window-size</code>=maximized wouldn't work on Linux. ([https://forums.factorio.com/5097 * Fixed crash when opening item/container and at the same time the controller is set to some that doesn't h
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Changed the battery item icon to be more consistent with the technology icon. * Fixed that modded infinite inserter stack size research would wrap around instead of maxing out. ([https://forums.factorio
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Limit maximum texture size the game will try to use to 16384x16384 pixels. * Fixed quickbar clearing wouldn't work when taking part of the stack. ([https://forums.factorio.com/35211 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ...note that the game can be completed with enemies disabled completely (set size to none), however dealing with enemies is usually a major part of the game. ...de>SHIFT</code>) і клацнувши її. Якщо ви хочете забрати лише половину '''[[Stack/uk|стеку]]''' предметів, клацніть правою кно
    44 KB (444 words) - 14:59, 14 July 2023
  • * Fixed crashes/desyncs related to swapping item with a blueprint/book in the blueprint library that is not yet fully transf * Fixed that Blueprint books in item form did loose its modded icon backed up state when saved between versions
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that item health bars didn't render correctly at some scales. ([https://forums.factor * Fixed partial item transfer not preserving inventory hand location. ([https://forums.factorio.
    202 KB (28,497 words) - 15:29, 11 April 2024
  • ...sn't able to handle recipes that included fluids but still only produced 1 item result. ([https://forums.factorio.com/77752 more]) * Fixed that produce item per hour achievements could not be progressed. ([https://forums.factorio.co
    237 KB (33,800 words) - 14:47, 24 September 2023