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  • *** [[Prototype/LinkedBelt]] '''linked-belt''' *** [[Prototype/TransportBelt]] '''transport-belt'''
    9 KB (845 words) - 10:43, 21 September 2023
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ;Backpressure : What a machine, usually a belt segment or inserter, experiences when delivery stalls because its target is
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • *600 transport belt, 40 underground belt, and 40 splitters *1 offshore pump, 10 boilers, 20 steam engines, 200 pipe, and 50 underground pipe
    8 KB (1,165 words) - 13:29, 16 December 2023
  • **** [[Prototype/LinkedBelt]] '''linked-belt''' **** [[Prototype/TransportBelt]] '''transport-belt'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ;Belt balancer : Esta é uma configuração de esteiras que equilibra vários est ;Belt compression : Este termo refere-se a garantir que todos os itens em uma est
    18 KB (2,942 words) - 14:20, 8 June 2020
  • === How it works === ...for 60 ticks per second, the game has 16.667ms to calculate each tick. If it takes longer than this, then your UPS will drop below 60.
    9 KB (1,540 words) - 11:41, 1 March 2024
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ## Removing an entity from the world, returning it to your inventory (Default: '''Hold''' {{Keybinding|rmb}})
    8 KB (1,220 words) - 11:48, 1 March 2024
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...31 FFF #58: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6299 It is here]. ...m/forum/viewtopic.php?f=8&t=4949&p=47751#p47746 The Hydra Dilemma comes to it's end]: biggest factorio thread, last episode: <strike>this saturday</strik
    18 KB (2,612 words) - 10:50, 27 August 2023
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) ...ed that deactivated belts would sometimes still move items if connected to Underground Belts or Loaders. ([https://forums.factorio.com/35839 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ...ed that item created by game.createentity didn't start moving on transport belt. * Fixed bug with car being damaged by shooting shotgun while driving it.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • | Type of the underground belt or loader, optional. Either "input" or "output". ...ctual point where a wire is connected to. Contains information about where it is connected to.
    17 KB (2,455 words) - 09:38, 14 May 2024
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed wrong connectivity in underground belt fast replace. ([https://forums.factorio.com/60589 more]) * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more])
    122 KB (17,425 words) - 14:47, 24 September 2023

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